RUST METRICSFlight deck · live data
Data live Servers11,635 Players30,176 Populated2,756 Fresh wipes 3 h70 Scan5 min
‹ All servers210.184.73.183:5678
Online Full Queue Fresh wipe Wipe due No query

My Untitled Rust Server

Online 210.184.73.183:5678 checked 13m ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 1 /500

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#5,923top 27%
Last wipe20h agono schedule published
Next wipe–no rhythm it keeps
Memory–48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75106:0010:0014:0019:0023:0003:00Wiped Wed 28 Oct, 06:24 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep8 Oct13 Oct19 Oct24 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctMon 19 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 06:24 UTC22h ago – – running 1
Wed 21 Oct, 03:43 UTC8d ago 1 held half 7.1 days 1
Mon 19 Oct, 06:11 UTC9d ago 1 – 1.9 days 1
Fri 9 Oct, 02:05 UTC20d ago 1 – 10.2 days 1
Thu 8 Oct, 06:09 UTC20d ago 1 – 0.8 days 1
Wed 7 Oct, 03:01 UTC22d ago 1 – 1.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on My Untitled Rust Server?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

How often does My Untitled Rust Server wipe, and when?

No next wipe can be predicted for My Untitled Rust Server, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 20 hours ago.

Tag meanings

How should you read the tags on My Untitled Rust Server?

Tags published by My Untitled Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2627 (Protocol): Match the game version: protocol 2627 is required; cs (Build): Facepunch publishes no build number for this server; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show My Untitled Rust Server?

On Rust Metrics, My Untitled Rust Server sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player count

What position does My Untitled Rust Server hold among Rust servers?

Ranking for My Untitled Rust Server: #5,923 on seven-day player hours, top 27% of all ranked servers.

What is the population on My Untitled Rust Server?

1 of 500 slots are filled on My Untitled Rust Server right now. Seven-day check: 1 players on average. Peak reading: 1. Check: 48-hour peak. 06:00 UTC, 1 players on average.

Operator and location

Where does My Untitled Rust Server sit?

No region tag on My Untitled Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 210.184.73.183:5678.

What Rust version is My Untitled Rust Server on?

Reading: My Untitled Rust Server, Rust network protocol 2627, Windows. Matching protocol is required to join. Let Steam update your game.

Is My Untitled Rust Server up, and how often does it stay up?

My Untitled Rust Server reports online. Status: normal. Reading: 16% uptime over the last 7 full days. It was up 27 of 168 hours. Check: first contact. Rust Metrics logged it on 16 September 2026.

Map and rules

What rules does My Untitled Rust Server enforce, and what are its settings?

Check: gather rate. The name My Untitled Rust Server does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

Join

How can you get onto My Untitled Rust Server?

To join: start Rust, press F1 and type client.connect 210.184.73.183:5678. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2627,gmrust,cs,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp500
Max players The server holds 500 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2627
Protocol Match the game version: protocol 2627 is required.
cs
Build Facepunch publishes no build number for this server.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.