RUST METRICSFlight deck · live data
Data live Servers11,809 Players80,805 Populated3,802 Fresh wipes 3 h104 Scan5 min
‹ All servers210.131.210.125:28015
Online Full Queue Fresh wipe Wipe due No query

RustServer

Online 210.131.210.125:28015 checked 11m ago

COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 128 SERVER FPS

Server fps

48 h low 96 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 49,184 ×1000

Entities

48 h range 47,289–49,604 · memory 2,625 MB
1239 ET SINCE RESTART 10D 18H

Uptime

10 days 18 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,323top 69%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Memory2,625MBat the last reading
REC 1

Players

AveragePeak
0123421:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap18.5 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 6 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 12:26 UTC22d ago 0 – running 0
Fri 18 Sep, 01:33 UTC40d ago 0 – 18.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on RustServer when wipe day comes?

The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

When does RustServer wipe?

Its rhythm cannot be told from the wipes of RustServer on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 22 days 8 hours ago the current world was made.

Tag meanings

Which tags does RustServer carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from RustServer. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does RustServer appear in Rust Metrics lists and filters?

These Rust Metrics lists carry RustServer: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does RustServer sit in the rankings?

Player hours over seven days put RustServer at #15,323, in the top 69% of all ranked servers.

What player count does RustServer carry?

0 of 50 slots are filled on RustServer right now. Check: player average. 0 over the last seven days.

Server

What location is RustServer hosted in?

No region tag on RustServer. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 210.131.210.125:28015.

What Rust version is RustServer on?

Rust network protocol 2634 and build 167781 on Linux is the build RustServer runs. Matching protocol is required to join. Let Steam update your game.

How does RustServer perform?

Reading: 176 server fps on average across the last 48 hours. It never dropped below 96. Reading: 49,604 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,840 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is RustServer, and is it online now?

Reading: online. RustServer answers right now. Reading: uptime. About 10 days 18 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

What settings and rules apply on RustServer?

Reading the name gives no gather rate for RustServer. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

Which map is live on RustServer?

Size 3,000 and seed 19686: the game generates the procedural map on RustServer from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How do you connect to RustServer?

To join: start Rust, press F1 and type client.connect 210.131.210.125:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Game build reading: 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.