RUST METRICSFlight deck · live data
Data live Servers11,694 Players35,972 Populated2,914 Fresh wipes 3 h94 Scan5 min
‹ All servers209.61.68.30:28015
Offline Full Queue Fresh wipe Wipe due No query

TEST RUST CloudPeruGames

Offline 209.61.68.30:28015 checked 9d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,281top 69%
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does TEST RUST CloudPeruGames wipe, and when?

Its rhythm cannot be told from the wipes of TEST RUST CloudPeruGames on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 9 days 21 hours ago.

Tag meanings

Which tags does TEST RUST CloudPeruGames carry, and what do they mean?

These are the tags TEST RUST CloudPeruGames publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show TEST RUST CloudPeruGames?

These Rust Metrics lists carry TEST RUST CloudPeruGames: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does TEST RUST CloudPeruGames sit in the rankings?

Player hours over seven days put TEST RUST CloudPeruGames at #15,281, in the top 69% of all ranked servers.

What player count does TEST RUST CloudPeruGames carry?

Status for TEST RUST CloudPeruGames: offline. Last seen 9 days 21 hours ago.

Operator and location

Where does TEST RUST CloudPeruGames sit?

No region tag on TEST RUST CloudPeruGames. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 209.61.68.30:28015.

What Rust version is TEST RUST CloudPeruGames on?

Reading: TEST RUST CloudPeruGames, Rust network protocol 2634 and build 167781, Linux. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is TEST RUST CloudPeruGames, and is it online now?

Check: connection. TEST RUST CloudPeruGames is offline at this moment. Last contact was 9 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 19 October 2026.

Settings and map

How is TEST RUST CloudPeruGames configured, and what rules are in force?

No gather rate appears in the name: TEST RUST CloudPeruGames. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

Which map is live on TEST RUST CloudPeruGames?

Check: map. Procedural, generated by the game, on TEST RUST CloudPeruGames.

How to join

What do you do to join TEST RUST CloudPeruGames?

Check: join. Open Rust, press F1, then enter client.connect 209.61.68.30:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build The server runs game build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.