RUST METRICSFlight deck · live data
Data live Servers11,676 Players50,509 Populated3,178 Fresh wipes 3 h130 Scan5 min
‹ All servers209.192.255.72:29394
Online Full Queue Fresh wipe Wipe due No query

Thee Big DIHHHH

Online 209.192.255.72:29394 checked 8m ago

COM 1 · connect

Server instruments

last reading Thu 08:00 UTC
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 231 SERVER FPS

Server fps

48 h low 227 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 22,864 ×1000

Entities

48 h range 22,625–25,149 · memory 2,802 MB
1239 ET SINCE RESTART 6D 21H

Uptime

6 days 21 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,335top 69%
Last wipe13d agono schedule published
Next wipe–no wipe seen yet
Memory2,802MBat the last reading
REC 1

Players

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Thee Big DIHHHH wipe?

To tell the rhythm of Thee Big DIHHHH, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 13 days 12 hours ago the current world was made.

Tag meanings

Which tags does Thee Big DIHHHH carry, and what do they mean?

Tags published by Thee Big DIHHHH, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Thee Big DIHHHH appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Thee Big DIHHHH: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does Thee Big DIHHHH hold among Rust servers?

Ranking for Thee Big DIHHHH: #15,335 on seven-day player hours, top 69% of all ranked servers.

What is the population on Thee Big DIHHHH?

0 of 2 slots are filled on Thee Big DIHHHH right now. A seven-day average of 0 players is the reading.

Server

Where does Thee Big DIHHHH sit?

No region tag on Thee Big DIHHHH. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 209.192.255.72:29394.

What Rust version is Thee Big DIHHHH on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by Thee Big DIHHHH. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Thee Big DIHHHH?

Check: fps. Average 237 server fps over the last 48 hours, low of 227. Within range. Check: entities. The peak was 25,149, counting buildings, deployables and the rest of the world. Memory peak: 3,418 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on Thee Big DIHHHH, and is it online?

Reading: online. Thee Big DIHHHH answers right now. By its reported uptime, the last restart was roughly 6 days 21 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 15 October 2026.

Map and rules

What settings and rules apply on Thee Big DIHHHH?

No gather rate appears in the name: Thee Big DIHHHH. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

What map is Thee Big DIHHHH on?

Size 2,300 and seed 50000: the game generates the procedural map on Thee Big DIHHHH from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

What do you do to join Thee Big DIHHHH?

To join: start Rust, press F1 and type client.connect 209.192.255.72:29394. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp2
Max players Slots: 2.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Game build reading: 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.