RUST METRICSFlight deck · live data
Data live Servers11,674 Players54,186 Populated3,387 Fresh wipes 3 h89 Scan5 min
‹ All servers208.88.69.27:28600
Offline Full Queue Fresh wipe Wipe due No query

osmium dev p1 (local)

Offline 208.88.69.27:28600 checked 18d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 0 /4

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,869top 72%
Last wipe18d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does osmium dev p1 (local) wipe, and when?

Its rhythm cannot be told from the wipes of osmium dev p1 (local) on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 18 days 18 hours ago the current world was made.

Tags

How should you read the tags on osmium dev p1 (local)?

Tags published by osmium dev p1 (local), read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167231 (Build): Build 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show osmium dev p1 (local)?

These Rust Metrics lists carry osmium dev p1 (local): Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does osmium dev p1 (local) sit in the rankings?

Ranking for osmium dev p1 (local): #15,869 on seven-day player hours, top 72% of all ranked servers.

What is the population on osmium dev p1 (local)?

Status for osmium dev p1 (local): offline. Last seen 18 days 18 hours ago.

Server

Where does osmium dev p1 (local) sit?

No region tag on osmium dev p1 (local). Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 208.88.69.27:28600.

What Rust version is osmium dev p1 (local) on?

Rust network protocol 2634 and build 167231 on Linux is the build osmium dev p1 (local) runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on osmium dev p1 (local), and is it online?

Check: connection. osmium dev p1 (local) is offline at this moment. Last contact was 18 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 9 October 2026.

Settings and map

What rules does osmium dev p1 (local) enforce, and what are its settings?

Check: gather rate. The name osmium dev p1 (local) does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

What map is osmium dev p1 (local) on?

The game generates a procedural map for osmium dev p1 (local).

Join

How do you connect to osmium dev p1 (local)?

To join: start Rust, press F1 and type client.connect 208.88.69.27:28600. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp4
Max players Slots: 4.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167231
Build Build 167231.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.