RUST METRICSFlight deck · live data
Data live Servers11,767 Players60,429 Populated3,522 Fresh wipes 3 h133 Scan5 min
‹ All servers208.52.152.43:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust In Paradise

Offline 208.52.152.43:28015 checked 1d ago

COM 1 · connect

Server instruments

last reading Tue 01:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 28,801 ×1000

Entities

48 h range 28,801–29,143 · memory 2,184 MB
1239 ET SINCE RESTART 20D 08H

Uptime

20 days 8 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,339top 69%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Memory2,184MBat the last reading
REC 1

Players

AveragePeak
0123423:0000:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

0246823:0000:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep4 Oct10 Oct16 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap8.6 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 6 OctMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 16:24 UTC22d ago 1 – running 0
Mon 28 Sep, 02:28 UTC30d ago 1 halved by day 1 8.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Rust In Paradise when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 5 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.

When does Rust In Paradise wipe?

Its rhythm cannot be told from the wipes of Rust In Paradise on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 22 days 6 hours ago.

Tag meanings

Which tags does Rust In Paradise carry, and what do they mean?

These are the tags Rust In Paradise publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Rust In Paradise?

Rust Metrics lists featuring Rust In Paradise: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does Rust In Paradise hold among Rust servers?

Player hours over seven days put Rust In Paradise at #15,339, in the top 69% of all ranked servers.

How full does Rust In Paradise get?

Rust In Paradise is not responding; status offline, last seen 45 hours ago. A seven-day average of 0 players is the reading.

Server

Where does Rust In Paradise sit?

No region tag on Rust In Paradise. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 208.52.152.43:28015.

What Rust version is Rust In Paradise on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Rust In Paradise. Matching protocol is required to join. Let Steam update your game.

How does Rust In Paradise perform?

Reading: 5 server fps on average across the last 48 hours. It never dropped below 5. Check: entities. The peak was 29,143, counting buildings, deployables and the rest of the world. Reading: 2,184 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is Rust In Paradise, and is it online now?

Rust In Paradise reports offline. The last reading came 45 hours ago. Check: restart. The uptime it reports puts the last restart about 20 days 8 hours ago. Uptime for the last 7 full days: 146 of 168 hours, or 87%. The first sighting on Rust Metrics was 28 September 2026.

Map and rules

What settings and rules apply on Rust In Paradise?

Check: gather rate. The name Rust In Paradise does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

What map is Rust In Paradise on?

Size 2,500 and seed 1337: the game generates the procedural map on Rust In Paradise from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

What do you do to join Rust In Paradise?

To join: start Rust, press F1 and type client.connect 208.52.152.43:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players The server holds 40 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.