RUST METRICSFlight deck · live data
Data live Servers11,627 Players51,852 Populated3,122 Fresh wipes 3 h116 Scan5 min
‹ All servers208.113.211.121:28015
Online Full Queue Fresh wipe Wipe due No query

Tyler's Rust Server

Online 208.113.211.121:28015 checked 10m ago

COM 1 · connect

Server instruments

last reading Fri 07:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 195 SERVER FPS

Server fps

48 h low 155 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 46,911 ×1000

Entities

48 h range 44,826–47,313 · memory 2,162 MB
1239 ET SINCE RESTART 2D 21H

Uptime

2 days 21 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,261top 69%
Last wipe16d agono schedule published
Next wipe–too few wipes seen yet
Memory2,162MBat the last reading
REC 1

Players

AveragePeak
0123409:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040009:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 02:42 UTC16d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Tyler's Rust Server?

The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

What wipe timing does Tyler's Rust Server follow?

Its rhythm cannot be told from the wipes of Tyler's Rust Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 16 days 5 hours ago.

Tag meanings

Which tags does Tyler's Rust Server carry, and what do they mean?

These are the tags Tyler's Rust Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Tyler's Rust Server?

Rust Metrics lists featuring Tyler's Rust Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Tyler's Rust Server sit in the rankings?

Ranking for Tyler's Rust Server: #15,261 on seven-day player hours, top 69% of all ranked servers.

How full does Tyler's Rust Server get?

0 of 40 slots are filled on Tyler's Rust Server right now. A seven-day average of 0 players is the reading.

Server details

What location is Tyler's Rust Server hosted in?

Reading: location. Tyler's Rust Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 208.113.211.121:28015.

What Rust version is Tyler's Rust Server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Tyler's Rust Server. Matching protocol is required to join. Let Steam update your game.

How does Tyler's Rust Server perform?

Reading: 189 server fps on average across the last 48 hours. It never dropped below 155. Reading: 47,313 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 2,162 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Tyler's Rust Server, and is it online now?

Reading: online. Tyler's Rust Server answers right now. Reading: uptime. About 2 days 21 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

How is Tyler's Rust Server configured, and what rules are in force?

No gather rate appears in the name: Tyler's Rust Server. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

What map is Tyler's Rust Server on?

Size 3,000 and seed 1337: the game generates the procedural map on Tyler's Rust Server from them. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

What do you do to join Tyler's Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 208.113.211.121:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players Slots: 40.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.