Divine Nation
Online 207.48.196.211:28015 checked 7m ago
Server instruments
last reading Thu 00:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 86 · below 20 is lag, below 10 is badEntities
48 h range 91,045–93,484 · memory 3,023 MBUptime
5 days 6 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 17hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 17hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:40 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 198/250
- 123/200
- 24/250
- 11/250
- 23/100
- 29/225
Quick answers
from the figures on this pageReset cycle
What happens on Divine Nation when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 1 hours in.
How often does Divine Nation wipe, and when?
With the force wipe, once a month, Divine Nation wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 27 days 5 hours ago.
Tag meanings
How should you read the tags on Divine Nation?
Tags published by Divine Nation, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp75 (Max players): Slots: 75; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Divine Nation appear in Rust Metrics lists and filters?
On Rust Metrics, Divine Nation sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Divine Nation sit in the rankings?
Player hours over seven days put Divine Nation at #6,255, in the top 28% of all ranked servers.
What player count does Divine Nation carry?
Current headcount on Divine Nation: 0 players, 75 slots available. Check: players over seven days. Average 0, peak 2.
Server details
Which location does Divine Nation run from?
Reading: location. Divine Nation gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 207.48.196.211:28015.
What Rust version is Divine Nation on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Divine Nation. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Divine Nation?
Over the last 48 hours the average was 110 server fps; the floor was 86. Reading: 93,484 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,555 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Divine Nation, and is it online now?
Reading: online. Divine Nation answers right now. Check: restart. The uptime it reports puts the last restart about 5 days 6 hours ago. Reading: 99% uptime over the last 7 full days. It was up 166 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What settings and rules apply on Divine Nation?
Reading the name gives no gather rate for Divine Nation. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
What map is Divine Nation on?
Check: map. Procedural, size 4,000, seed 12619, generated by the game on Divine Nation. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How can you get onto Divine Nation?
Press F1 in Rust and enter client.connect 207.48.196.211:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://divinenation.com.