RUST METRICSFlight deck · live data
Data live Servers11,718 Players59,183 Populated3,355 Fresh wipes 3 h176 Scan5 min
‹ All servers207.174.104.89:21001
Online Full Queue Fresh wipe Wipe due No query

POOPOOLOOPOO

Online 207.174.104.89:21001 checked 8m ago

COM 1 · connect

Server instruments

last reading Thu 09:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 149 SERVER FPS

Server fps

48 h low 119 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 47,025 ×1000

Entities

48 h range 45,072–47,419 · memory 2,522 MB
1239 ET SINCE RESTART 8D 16H

Uptime

8 days 16 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,338top 69%
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
Memory2,522MBat the last reading
REC 1

Players

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does POOPOOLOOPOO follow?

Its rhythm cannot be told from the wipes of POOPOOLOOPOO on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 9 days 6 hours ago the current world was made.

Tag meanings

How should you read the tags on POOPOOLOOPOO?

Tags published by POOPOOLOOPOO, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show POOPOOLOOPOO?

Rust Metrics lists featuring POOPOOLOOPOO: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does POOPOOLOOPOO sit in the rankings?

Player hours over seven days put POOPOOLOOPOO at #15,338, in the top 69% of all ranked servers.

What player count does POOPOOLOOPOO carry?

Current headcount on POOPOOLOOPOO: 0 players, 10 slots available. Seven-day reading: 0 players on average.

Operator and location

Where does POOPOOLOOPOO sit?

Reading: location. POOPOOLOOPOO gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 207.174.104.89:21001.

What Rust version is POOPOOLOOPOO on?

Rust network protocol 2634 and build 167781 on Linux is the build POOPOOLOOPOO runs. Check: protocol. To join, your game must match; Steam handles the update.

How does POOPOOLOOPOO perform?

Check: fps. Average 145 server fps over the last 48 hours, low of 119. Within range. Peak entity count: 47,419. Buildings, deployables and all else included. Memory peak: 2,669 MB. Expect lag when fps falls and entities climb.

Is POOPOOLOOPOO up, and how often does it stay up?

POOPOOLOOPOO reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 8 days 16 hours ago. Uptime for the last 7 full days: 151 of 168 hours, or 90%. The first sighting on Rust Metrics was 20 October 2026.

Map and rules

How is POOPOOLOOPOO configured, and what rules are in force?

Check: gather rate. The name POOPOOLOOPOO does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

Which map is live on POOPOOLOOPOO?

Size 3,000 and seed 1: the game generates the procedural map on POOPOOLOOPOO from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

What do you do to join POOPOOLOOPOO?

To join: start Rust, press F1 and type client.connect 207.174.104.89:21001. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Game build reading: 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.