RUST METRICSFlight deck · live data
Data live Servers11,626 Players31,131 Populated2,740 Fresh wipes 3 h70 Scan5 min
‹ All servers206.176.223.92:28015
Online Full Queue Fresh wipe Wipe due No query

Teamfrown Vanilla

Online 206.176.223.92:28015 checked 9m ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,351top 69%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 01:00 UTC13d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Teamfrown Vanilla?

At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 0 hours.

What wipe timing does Teamfrown Vanilla follow?

The rhythm of Teamfrown Vanilla's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 13 days 4 hours ago.

Lists and filters

Which tags does Teamfrown Vanilla carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from Teamfrown Vanilla. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Teamfrown Vanilla appear in Rust Metrics lists and filters?

On Rust Metrics, Teamfrown Vanilla sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does Teamfrown Vanilla hold among Rust servers?

Ranking for Teamfrown Vanilla: #15,351 on seven-day player hours, top 69% of all ranked servers.

How full does Teamfrown Vanilla get?

Current headcount on Teamfrown Vanilla: 0 players, 10 slots available. Check: player average. 0 over the last seven days.

Operator and location

Where does Teamfrown Vanilla sit?

No region comes from Teamfrown Vanilla. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 206.176.223.92:28015.

What Rust version is Teamfrown Vanilla on?

Rust network protocol 2634 and build 167781 on Windows is the build Teamfrown Vanilla runs. Matching protocol is required to join. Let Steam update your game.

Is Teamfrown Vanilla up, and how often does it stay up?

Check: connection. Teamfrown Vanilla is online at this moment. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does Teamfrown Vanilla enforce, and what are its settings?

Reading the name gives no gather rate for Teamfrown Vanilla. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Teamfrown Vanilla?

The game generates a procedural map for Teamfrown Vanilla.

Connection

What do you do to join Teamfrown Vanilla?

To join: start Rust, press F1 and type client.connect 206.176.223.92:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.