RUST METRICSFlight deck · live data
Data live Servers11,718 Players59,183 Populated3,355 Fresh wipes 3 h176 Scan5 min
‹ All servers205.209.111.214:28015
Offline Full Queue Fresh wipe Wipe due No query

CinServer

Offline 205.209.111.214:28015 checked 9d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,335top 69%
Last wipe29d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct10 Oct16 Oct21 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does CinServer wipe?

Its rhythm cannot be told from the wipes of CinServer on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 29 days 13 hours ago.

Tags

How should you read the tags on CinServer?

These are the tags CinServer publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166257 (Build): Game build reading: 166257; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does CinServer appear in Rust Metrics lists and filters?

These Rust Metrics lists carry CinServer: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does CinServer hold among Rust servers?

Player hours over seven days put CinServer at #15,335, in the top 69% of all ranked servers.

What player count does CinServer carry?

Status for CinServer: offline. Last seen 9 days 8 hours ago.

Server details

Where does CinServer sit?

No region tag on CinServer. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 205.209.111.214:28015.

What Rust version is CinServer on?

Rust network protocol 2634 and build 166257 on Linux is the build CinServer runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on CinServer, and is it online?

CinServer reports offline. The last reading came 9 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 29 September 2026, recorded by Rust Metrics.

Settings and map

What rules does CinServer enforce, and what are its settings?

Check: gather rate. The name CinServer does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

What map is CinServer on?

Check: map. Procedural, size 3,000, seed 2147483647, generated by the game on CinServer. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

What do you do to join CinServer?

Check: join. Open Rust, press F1, then enter client.connect 205.209.111.214:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs166257,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166257
Build Game build reading: 166257.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.