RUST METRICSFlight deck · live data
Data live Servers11,716 Players60,383 Populated3,374 Fresh wipes 3 h178 Scan5 min
‹ All servers204.194.118.243:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust Privado [Tailscale]

Offline 204.194.118.243:28015 checked 24d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,975top 71%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct6 Oct7 Oct9 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Rust Privado [Tailscale] follow?

The rhythm of Rust Privado [Tailscale]'s wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 24 days 11 hours ago.

Lists and filters

How should you read the tags on Rust Privado [Tailscale]?

These are the tags Rust Privado [Tailscale] publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Rust Privado [Tailscale]?

On Rust Metrics, Rust Privado [Tailscale] sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does Rust Privado [Tailscale] hold among Rust servers?

Player hours over seven days put Rust Privado [Tailscale] at #15,975, in the top 71% of all ranked servers.

What player count does Rust Privado [Tailscale] carry?

Status for Rust Privado [Tailscale]: offline. Last seen 24 days 11 hours ago.

Server details

What location is Rust Privado [Tailscale] hosted in?

Reading: location. Rust Privado [Tailscale] gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 204.194.118.243:28015.

What Rust version is Rust Privado [Tailscale] on?

Version check: Rust network protocol 2634 and build 166652 on Windows, run by Rust Privado [Tailscale]. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Rust Privado [Tailscale], and is it online now?

Reading: offline. Rust Privado [Tailscale] last answered 24 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 4 October 2026, recorded by Rust Metrics.

Rules and settings

How is Rust Privado [Tailscale] configured, and what rules are in force?

Check: gather rate. The name Rust Privado [Tailscale] does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is off. That is Valve's anti-cheat.

Which map is live on Rust Privado [Tailscale]?

Check: map. Procedural, generated by the game, on Rust Privado [Tailscale].

Connection

How can you get onto Rust Privado [Tailscale]?

Check: join. Open Rust, press F1, then enter client.connect 204.194.118.243:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166652
Build The server runs game build 166652.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.