RUST METRICSFlight deck · live data
Data live Servers11,695 Players50,964 Populated3,047 Fresh wipes 3 h104 Scan5 min
‹ All servers204.111.39.122:28015
Online Full Queue Fresh wipe Wipe due No query

Tizen's Test Server

Online 204.111.39.122:28015 checked 11m ago

COM 1 · connect

Server instruments

last reading Fri 00:00 UTC
0 250 500 750 1000 PAX 0 /1,000

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 59 SERVER FPS

Server fps

48 h low 37 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 203,275 ×1000

Entities

48 h range 201,057–203,739 · memory 4,874 MB
1239 ET SINCE RESTART 7D 02H

Uptime

7 days 2 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,269top 69%
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet
Memory4,874MBat the last reading
REC 1

Players

AveragePeak
0123403:0012:0022:0006:0015:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608003:0012:0022:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:04 UTC28d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Tizen's Test Server when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 20 hours.

When does Tizen's Test Server wipe?

Its rhythm cannot be told from the wipes of Tizen's Test Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 28 days 2 hours ago the current world was made.

Tags

How should you read the tags on Tizen's Test Server?

Tags published by Tizen's Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1000 (Max players): Slots: 1,000; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; sc1 (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Tizen's Test Server?

On Rust Metrics, Tizen's Test Server sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does Tizen's Test Server sit in the rankings?

Player hours over seven days put Tizen's Test Server at #15,269, in the top 69% of all ranked servers.

What player count does Tizen's Test Server carry?

0 of 1,000 slots are filled on Tizen's Test Server right now. Seven-day reading: 0 players on average.

Server

Where does Tizen's Test Server sit?

No region tag on Tizen's Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 204.111.39.122:28015.

What Rust version is Tizen's Test Server on?

Rust network protocol 2635 and build 168909 on Windows is the build Tizen's Test Server runs. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for Tizen's Test Server?

Check: fps. Average 57 server fps over the last 48 hours, low of 37. Within range. Peak entity count: 203,739. Buildings, deployables and all else included. Reading: 4,884 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

Is Tizen's Test Server up, and how often does it stay up?

Reading: online. Tizen's Test Server answers right now. By its reported uptime, the last restart was roughly 7 days 2 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What rules does Tizen's Test Server enforce, and what are its settings?

Reading the name gives no gather rate for Tizen's Test Server. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

What map is Tizen's Test Server on?

From seed 1234, the game generates the procedural map on Tizen's Test Server. Its size is 6,000. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join Tizen's Test Server?

Press F1 in Rust and enter client.connect 204.111.39.122:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2635,gmrust,cs168909,sc1,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1000
Max players Slots: 1,000.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Other

sc1
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.