RUST METRICSFlight deck · live data
Data live Servers11,722 Players61,093 Populated3,368 Fresh wipes 3 h184 Scan5 min
‹ All servers204.111.11.150:28015
Offline Full Queue Fresh wipe Wipe due No query

Mark's Rust Test Server

Offline 204.111.11.150:28015 checked 26d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,948top 70%
Last wipe1180d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Mark's Rust Test Server follow?

Its rhythm cannot be told from the wipes of Mark's Rust Test Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 1180 days 20 hours ago.

Tag meanings

Which tags does Mark's Rust Test Server carry, and what do they mean?

Tags published by Mark's Rust Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; v2405 (Protocol): Your game must run protocol 2405 to get in; cs85678 (Build): The server runs game build 85678; ptrak (Networking): RakNet carries the traffic, as standard for Rust; he7280591 (Custom tag): This tag is non-standard, added by the owner or a plugin; stok (Custom tag): This tag is non-standard, added by the owner or a plugin. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Mark's Rust Test Server?

Rust Metrics lists featuring Mark's Rust Test Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all.

Player count

What position does Mark's Rust Test Server hold among Rust servers?

Player hours over seven days put Mark's Rust Test Server at #15,948, in the top 70% of all ranked servers.

What is the population on Mark's Rust Test Server?

Reading for Mark's Rust Test Server: offline at this moment; last seen 26 days 14 hours ago.

Server

Which location does Mark's Rust Test Server run from?

Reading: location. Mark's Rust Test Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 204.111.11.150:28015.

What Rust version is Mark's Rust Test Server on?

Version check: Rust network protocol 2405 and build 85678 on Windows, run by Mark's Rust Test Server. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Mark's Rust Test Server, and is it online now?

Reading: offline. Mark's Rust Test Server last answered 26 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 2 October 2026.

Rules and settings

How is Mark's Rust Test Server configured, and what rules are in force?

No gather rate appears in the name: Mark's Rust Test Server. No group limit is published. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Mark's Rust Test Server?

The game generates a procedural map for Mark's Rust Test Server.

Join

How can you get onto Mark's Rust Test Server?

To join: start Rust, press F1 and type client.connect 204.111.11.150:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,v2405,he7280591,stok,gmrust,cs85678

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
v2405
Protocol Your game must run protocol 2405 to get in.
cs85678
Build The server runs game build 85678.
ptrak
Networking RakNet carries the traffic, as standard for Rust.

Other

he7280591
Custom tag This tag is non-standard, added by the owner or a plugin.
stok
Custom tag This tag is non-standard, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.