RUST METRICSFlight deck · live data
Data live Servers11,748 Players63,000 Populated3,404 Fresh wipes 3 h200 Scan5 min
‹ All servers203.16.163.90:25976
Offline Full Queue Fresh wipe Wipe due No query

VibeCoded Server!

Offline 203.16.163.90:25976 checked 22d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,956top 71%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap14.6 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Fri 2 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 11:03 UTC27d ago 1 – running 0
Thu 17 Sep, 20:26 UTC41d ago 1 halved by day 3 14.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on VibeCoded Server! when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 2 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 3 it fell below half.

What wipe timing does VibeCoded Server! follow?

Its rhythm cannot be told from the wipes of VibeCoded Server! on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 27 days ago the current world was made.

Tags

How should you read the tags on VibeCoded Server!?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166601 (Build): The server runs game build 166601; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from VibeCoded Server!. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show VibeCoded Server!?

Rust Metrics lists featuring VibeCoded Server!: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does VibeCoded Server! sit in the rankings?

Ranking for VibeCoded Server!: #15,956 on seven-day player hours, top 71% of all ranked servers.

How full does VibeCoded Server! get?

Status for VibeCoded Server!: offline. Last seen 22 days 6 hours ago.

Server

Where does VibeCoded Server! sit?

No region comes from VibeCoded Server!. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 203.16.163.90:25976.

What Rust version is VibeCoded Server! on?

Reading: VibeCoded Server!, Rust network protocol 2634 and build 166601, Linux. Matching protocol is required to join. Let Steam update your game.

Is VibeCoded Server! up, and how often does it stay up?

Reading: offline. VibeCoded Server! last answered 22 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 14 September 2026.

Rules and settings

What settings and rules apply on VibeCoded Server!?

Reading the name gives no gather rate for VibeCoded Server!. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC off, Valve's system.

What map is VibeCoded Server! on?

Check: map. Procedural, size 1,000, seed 734127336, generated by the game on VibeCoded Server!. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How can you get onto VibeCoded Server!?

Check: join. Open Rust, press F1, then enter client.connect 203.16.163.90:25976. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166601,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166601
Build The server runs game build 166601.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.