VibeCoded Server!
Offline 203.16.163.90:25976 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:03 UTC27d ago | 1 | – | running | 0 |
| Thu 17 Sep, 20:26 UTC41d ago | 1 | halved by day 3 | 14.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 463/475
- 409/375
- 49/250
- 37/250
- 55/100
- 152/200
Quick answers
from the figures on this pageWipe timing
What happens on VibeCoded Server! when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 2 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 3 it fell below half.
What wipe timing does VibeCoded Server! follow?
Its rhythm cannot be told from the wipes of VibeCoded Server! on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 27 days ago the current world was made.
Tags
How should you read the tags on VibeCoded Server!?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166601 (Build): The server runs game build 166601; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from VibeCoded Server!. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show VibeCoded Server!?
Rust Metrics lists featuring VibeCoded Server!: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does VibeCoded Server! sit in the rankings?
Ranking for VibeCoded Server!: #15,956 on seven-day player hours, top 71% of all ranked servers.
How full does VibeCoded Server! get?
Status for VibeCoded Server!: offline. Last seen 22 days 6 hours ago.
Server
Where does VibeCoded Server! sit?
No region comes from VibeCoded Server!. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 203.16.163.90:25976.
What Rust version is VibeCoded Server! on?
Reading: VibeCoded Server!, Rust network protocol 2634 and build 166601, Linux. Matching protocol is required to join. Let Steam update your game.
Is VibeCoded Server! up, and how often does it stay up?
Reading: offline. VibeCoded Server! last answered 22 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 14 September 2026.
Rules and settings
What settings and rules apply on VibeCoded Server!?
Reading the name gives no gather rate for VibeCoded Server!. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC off, Valve's system.
What map is VibeCoded Server! on?
Check: map. Procedural, size 1,000, seed 734127336, generated by the game on VibeCoded Server!. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How can you get onto VibeCoded Server!?
Check: join. Open Rust, press F1, then enter client.connect 203.16.163.90:25976. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.