RUST METRICSFlight deck · live data
Data live Servers11,878 Players98,796 Populated3,935 Fresh wipes 3 h404 Scan5 min
‹ All servers203.16.163.84:28015
Online Full Queue Fresh wipe Wipe due No query

A Shockbyte Rust Server

Online 203.16.163.84:28015 checked 10m ago

COM 1 · connect

Server instruments

last reading Thu 15:00 UTC
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 110 SERVER FPS

Server fps

48 h low 37 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 119,630 ×1000

Entities

48 h range 113,059–122,090 · memory 4,122 MB
1239 ET SINCE RESTART 17:12

Uptime

17 h 12 min since its last restart, at the last reading
7-day average0peak 1
Rank#15,128top 68%
Last wipe4d agono schedule published
Next wipe–too few wipes seen yet
Memory4,122MBat the last reading
REC 1

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 20:28 UTC4d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on A Shockbyte Rust Server?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.

How often does A Shockbyte Rust Server wipe, and when?

Its rhythm cannot be told from the wipes of A Shockbyte Rust Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 4 days 20 hours ago.

Lists and filters

Which tags does A Shockbyte Rust Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from A Shockbyte Rust Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?

On Rust Metrics, A Shockbyte Rust Server sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

What position does A Shockbyte Rust Server hold among Rust servers?

Player hours over seven days put A Shockbyte Rust Server at #15,128, in the top 68% of all ranked servers.

What is the population on A Shockbyte Rust Server?

0 of 1 slots are filled on A Shockbyte Rust Server right now. Check: players over seven days. Average 0, peak 1.

Operator and location

Which location does A Shockbyte Rust Server run from?

No region tag on A Shockbyte Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 203.16.163.84:28015.

What Rust version is A Shockbyte Rust Server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by A Shockbyte Rust Server. To get in, your game needs the same protocol; Steam applies the update.

Is performance on A Shockbyte Rust Server within range?

Reading: 97 server fps on average across the last 48 hours. It never dropped below 37. Peak entity count: 122,090. Buildings, deployables and all else included. Memory peak: 5,122 MB. What players call lag comes from low fps and an entity count on the rise.

Is A Shockbyte Rust Server up, and how often does it stay up?

A Shockbyte Rust Server reports online. Status: normal. Reading: uptime. About 17 hours ago it restarted, on its own count. Reading: 99% uptime over the last 4 full days. It was up 95 of 96 hours. Reading: first seen 24 October 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on A Shockbyte Rust Server?

Reading the name gives no gather rate for A Shockbyte Rust Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on A Shockbyte Rust Server?

Check: map. Procedural, size 4,500, seed 547974, generated by the game on A Shockbyte Rust Server. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How do you connect to A Shockbyte Rust Server?

Press F1 in Rust and enter client.connect 203.16.163.84:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players The server holds 1 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.