RUST METRICSFlight deck · live data
Data live Servers11,706 Players60,014 Populated3,275 Fresh wipes 3 h142 Scan5 min
‹ All servers203.16.163.65:21924
Online Full Queue Fresh wipe Wipe due No query

A Shockbyte x Discord Production Rust Server

Online 203.16.163.65:21924 checked 29m ago

COM 1 · connect

Server instruments

last reading Thu 23:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 232 SERVER FPS

Server fps

48 h low 220 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 8,242 ×1000

Entities

48 h range 5,988–8,342 · memory 2,584 MB
1239 ET SINCE RESTART 3D 12H

Uptime

3 days 12 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,262top 69%
Last wipe20d agono schedule published
Next wipe–no wipe seen yet
Memory2,584MBat the last reading
REC 1

Players

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does A Shockbyte x Discord Production Rust Server wipe, and when?

The rhythm of A Shockbyte x Discord Production Rust Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 20 days 5 hours ago.

Lists and filters

Which tags does A Shockbyte x Discord Production Rust Server carry, and what do they mean?

Tags published by A Shockbyte x Discord Production Rust Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show A Shockbyte x Discord Production Rust Server?

Rust Metrics lists featuring A Shockbyte x Discord Production Rust Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does A Shockbyte x Discord Production Rust Server sit in the rankings?

Ranking for A Shockbyte x Discord Production Rust Server: #15,262 on seven-day player hours, top 69% of all ranked servers.

What is the population on A Shockbyte x Discord Production Rust Server?

0 of 40 slots are filled on A Shockbyte x Discord Production Rust Server right now. A seven-day average of 0 players is the reading.

Server details

Where does A Shockbyte x Discord Production Rust Server sit?

Reading: location. A Shockbyte x Discord Production Rust Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 203.16.163.65:21924.

What Rust version is A Shockbyte x Discord Production Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is the build A Shockbyte x Discord Production Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on A Shockbyte x Discord Production Rust Server within range?

Check: fps. Average 236 server fps over the last 48 hours, low of 220. Within range. Peak entity count: 8,342. Buildings, deployables and all else included. Reading: 2,694 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on A Shockbyte x Discord Production Rust Server, and is it online?

Reading: online. A Shockbyte x Discord Production Rust Server answers right now. By its reported uptime, the last restart was roughly 3 days 12 hours ago. Uptime for the last 7 full days: 143 of 168 hours, or 85%. Check: first contact. Rust Metrics logged it on 9 October 2026.

Map and rules

What rules does A Shockbyte x Discord Production Rust Server enforce, and what are its settings?

Reading the name gives no gather rate for A Shockbyte x Discord Production Rust Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

What map is A Shockbyte x Discord Production Rust Server on?

From seed 50000, the game generates the procedural map on A Shockbyte x Discord Production Rust Server. Its size is 1,500. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How can you get onto A Shockbyte x Discord Production Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 203.16.163.65:21924. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp40
Max players The server holds 40 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.