RUST METRICSFlight deck · live data
Data live Servers11,727 Players59,874 Populated3,366 Fresh wipes 3 h179 Scan5 min
‹ All servers203.149.74.189:25311
Offline Full Queue Fresh wipe Wipe due No query

Countdown proof (throwaway)

Offline 203.149.74.189:25311 checked 5d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,323top 69%
Last wipe5d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does Countdown proof (throwaway) wipe?

Its rhythm cannot be told from the wipes of Countdown proof (throwaway) on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 5 days 9 hours ago.

Tags

How should you read the tags on Countdown proof (throwaway)?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): Slots: 5; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from Countdown proof (throwaway). Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Countdown proof (throwaway)?

These Rust Metrics lists carry Countdown proof (throwaway): Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does Countdown proof (throwaway) hold among Rust servers?

Ranking for Countdown proof (throwaway): #15,323 on seven-day player hours, top 69% of all ranked servers.

What is the population on Countdown proof (throwaway)?

Reading for Countdown proof (throwaway): offline at this moment; last seen 5 days 9 hours ago. Check: player average. 0 over the last seven days.

Server details

Which location does Countdown proof (throwaway) run from?

Reading: location. Countdown proof (throwaway) gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 203.149.74.189:25311.

What Rust version is Countdown proof (throwaway) on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Countdown proof (throwaway). To get in, your game needs the same protocol; Steam applies the update.

How reliable is Countdown proof (throwaway), and is it online now?

Reading: offline. Countdown proof (throwaway) last answered 5 days 9 hours ago. Uptime for the last 4 full days: 0 of 96 hours, or 0%. Reading: first seen 24 October 2026, recorded by Rust Metrics.

Map and rules

What rules does Countdown proof (throwaway) enforce, and what are its settings?

Reading the name gives no gather rate for Countdown proof (throwaway). 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Countdown proof (throwaway)?

Check: map. Procedural, generated by the game, on Countdown proof (throwaway).

How to join

How can you get onto Countdown proof (throwaway)?

To join: start Rust, press F1 and type client.connect 203.149.74.189:25311. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp5
Max players Slots: 5.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.