Vanilla Server
Offline 202.7.251.91:28015 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 421/400
- 339/350
- 34/250
- 29/250
- 51/100
- 145/200
Quick answers
from the figures on this pageWipe timing
How often does Vanilla Server wipe, and when?
Its rhythm cannot be told from the wipes of Vanilla Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 46 days 2 hours ago.
Lists and filters
Which tags does Vanilla Server carry, and what do they mean?
Tags published by Vanilla Server, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Vanilla Server?
These Rust Metrics lists carry Vanilla Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
How full does Vanilla Server get?
Status for Vanilla Server: offline. Last seen 45 days 23 hours ago.
Server
What location is Vanilla Server hosted in?
Reading: location. Vanilla Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 202.7.251.91:28015.
What Rust version is Vanilla Server on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by Vanilla Server. Check: protocol. To join, your game must match; Steam handles the update.
Is Vanilla Server up, and how often does it stay up?
Vanilla Server reports offline. The last reading came 45 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Vanilla Server?
Reading the name gives no gather rate for Vanilla Server. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is Vanilla Server on?
Procedural map on Vanilla Server, made by the game's generator.
How to join
How do you connect to Vanilla Server?
Press F1 in Rust and enter client.connect 202.7.251.91:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.