HUB
Online 202.36.95.89:25953 checked 9m ago
Server instruments
last reading Thu 12:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 45 · below 20 is lag, below 10 is badEntities
48 h range 136,161–161,726 · memory 3,100 MBUptime
0 h 8 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:18 UTC1d ago | – | – | running | 0 |
| Wed 21 Oct, 02:51 UTC8d ago | 3 | halved by day 1 | 6.6 days | 0 |
| Wed 14 Oct, 19:33 UTC14d ago | 2 | halved by day 1 | 6.3 days | 0 |
| Fri 2 Oct, 06:14 UTC27d ago | 2 | halved by day 1 | 12.6 days | 0 |
| Wed 30 Sep, 11:02 UTC29d ago | 2 | – | 1.8 days | 0 |
| Thu 24 Sep, 11:09 UTC35d ago | 0 | – | 6 days | 0 |
| Wed 23 Sep, 08:28 UTC36d ago | 0 | – | 1.1 days | 1 |
| Tue 22 Sep, 14:33 UTC36d ago | 2 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 555/625
- 418/450
- 136/250
- 51/100
- 153/250
- 292/225
Quick answers
from the figures on this pageReset cycle
What happens on HUB when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. 14 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.
When does HUB wipe?
There is no next wipe to predict: HUB wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 44 hours ago.
Tag meanings
Which tags does HUB carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from HUB. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show HUB?
These Rust Metrics lists carry HUB: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
Where does HUB sit in the rankings?
Player hours over seven days put HUB at #11,751, in the top 53% of all ranked servers.
How full does HUB get?
Current headcount on HUB: 0 players, 5 slots available. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 17:00 UTC, 1 players on average.
Server details
What location is HUB hosted in?
No region comes from HUB. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 202.36.95.89:25953.
What Rust version is HUB on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by HUB. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for HUB?
Reading: 99 server fps on average across the last 48 hours. It never dropped below 45. Reading: 161,726 entities at the highest. That covers buildings, deployables and everything else. Reading: 4,062 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is HUB up, and how often does it stay up?
HUB reports online. Status: normal. Reading: uptime. About 8 minutes ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 20 September 2026.
Settings and map
What settings and rules apply on HUB?
Reading the name gives no gather rate for HUB. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is HUB on?
From seed 1, the game generates the procedural map on HUB. Its size is 5,000. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.
Join
How do you connect to HUB?
To join: start Rust, press F1 and type client.connect 202.36.95.89:25953. Or press Launch Rust here and Steam opens the game and connects you.