RUST METRICSFlight deck · live data
Data live Servers11,668 Players44,124 Populated3,047 Fresh wipes 3 h101 Scan5 min
‹ All servers202.36.95.232:21457
Online Full Queue Fresh wipe Wipe due No query

A Shockbyte Rust Server

Online 202.36.95.232:21457 checked 10m ago

COM 1 · connect

Server instruments

last reading Wed 00:00 UTC
0 4 8 12 16 PAX 0 /16

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 92 SERVER FPS

Server fps

48 h low 36 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 104,334 ×1000

Entities

48 h range 98,640–104,552 · memory 3,535 MB
1239 ET SINCE RESTART 1D 01H

Uptime

1 days 1 hours since its last restart, at the last reading
7-day average0peak 1
Rank#14,879top 67%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Memory3,535MBat the last reading
REC 1

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 15 OctWed 7 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 17 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 00:28 UTC13d ago 3 – running 0
Wed 7 Oct, 15:04 UTC20d ago 4 halved by day 1 7.4 days 0
Wed 30 Sep, 14:12 UTC27d ago 5 held half 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on A Shockbyte Rust Server when wipe day comes?

At their busiest, its recent wipes drew 4 players on average. After the latest wipe, numbers topped out at 17 hours. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. When it didn't hold, by day 1 it fell below half.

When does A Shockbyte Rust Server wipe?

There is no next wipe to predict: A Shockbyte Rust Server wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 13 days 1 hours ago the current world was made.

Lists and filters

Which tags does A Shockbyte Rust Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp16 (Max players): 16 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from A Shockbyte Rust Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry A Shockbyte Rust Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does A Shockbyte Rust Server sit in the rankings?

Ranking for A Shockbyte Rust Server: #14,879 on seven-day player hours, top 67% of all ranked servers.

What is the population on A Shockbyte Rust Server?

Current headcount on A Shockbyte Rust Server: 0 players, 16 slots available. Check: players over seven days. Average 0, peak 1.

Server

Which location does A Shockbyte Rust Server run from?

Reading: location. A Shockbyte Rust Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 202.36.95.232:21457.

What Rust version is A Shockbyte Rust Server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by A Shockbyte Rust Server. Matching protocol is required to join. Let Steam update your game.

How does A Shockbyte Rust Server perform?

Check: fps. Average 117 server fps over the last 48 hours, low of 36. Within range. Reading: 104,552 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 5,094 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is A Shockbyte Rust Server, and is it online now?

Check: connection. A Shockbyte Rust Server is online at this moment. By its reported uptime, the last restart was roughly 25 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on A Shockbyte Rust Server?

No gather rate appears in the name: A Shockbyte Rust Server. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is off. That is Valve's anti-cheat.

Which map is live on A Shockbyte Rust Server?

From seed 50000, the game generates the procedural map on A Shockbyte Rust Server. Its size is 4,000. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.

Join

What do you do to join A Shockbyte Rust Server?

Press F1 in Rust and enter client.connect 202.36.95.232:21457. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp16,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp16
Max players 16 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.