Allerslevs Test Server
Online 202.36.95.129:29490 checked 10m ago
Server instruments
last reading Wed 20:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 54 · below 20 is lag, below 10 is badEntities
48 h range 65,263–68,236 · memory 2,828 MBUptime
1 days 2 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 24 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 15:14 UTC24d ago | 5 | – | running | 0 |
| Thu 24 Sep, 14:57 UTC34d ago | 1 | halved by day 4 | 10 days | 0 |
| Wed 23 Sep, 16:44 UTC35d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 468/575
- 295/400
- 41/250
- 34/250
- 83/150
- 101/200
Quick answers
from the figures on this pageReset cycle
What happens on Allerslevs Test Server when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 24 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 4 when it didn't.
How often does Allerslevs Test Server wipe, and when?
There is no next wipe to predict: Allerslevs Test Server wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 24 days 6 hours ago.
Tag meanings
How should you read the tags on Allerslevs Test Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp32 (Max players): 32 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from Allerslevs Test Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Allerslevs Test Server?
On Rust Metrics, Allerslevs Test Server sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Allerslevs Test Server sit in the rankings?
Ranking for Allerslevs Test Server: #15,339 on seven-day player hours, top 69% of all ranked servers.
What player count does Allerslevs Test Server carry?
Current headcount on Allerslevs Test Server: 0 players, 32 slots available. Check: player average. 0 over the last seven days.
Server details
What location is Allerslevs Test Server hosted in?
Reading: location. Allerslevs Test Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 202.36.95.129:29490.
What Rust version is Allerslevs Test Server on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Allerslevs Test Server. Matching protocol is required to join. Let Steam update your game.
How does Allerslevs Test Server perform?
Check: fps. Average 169 server fps over the last 48 hours, low of 54. Within range. Peak entity count: 68,236. Buildings, deployables and all else included. Reading: 5,423 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is Allerslevs Test Server, and is it online now?
Reading: online. Allerslevs Test Server answers right now. By its reported uptime, the last restart was roughly 26 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What settings and rules apply on Allerslevs Test Server?
No gather rate appears in the name: Allerslevs Test Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on Allerslevs Test Server?
From seed 50000, the game generates the procedural map on Allerslevs Test Server. Its size is 3,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How can you get onto Allerslevs Test Server?
Check: join. Open Rust, press F1, then enter client.connect 202.36.95.129:29490. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.