RUST METRICSFlight deck · live data
Data live Servers11,791 Players65,961 Populated3,606 Fresh wipes 3 h126 Scan5 min
‹ All servers202.36.95.129:29490
Online Full Queue Fresh wipe Wipe due No query

Allerslevs Test Server

Online 202.36.95.129:29490 checked 10m ago

COM 1 · connect

Server instruments

last reading Wed 20:00 UTC
0 8 16 24 32 PAX 0 /32

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 158 SERVER FPS

Server fps

48 h low 54 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 67,803 ×1000

Entities

48 h range 65,263–68,236 · memory 2,828 MB
1239 ET SINCE RESTART 1D 02H

Uptime

1 days 2 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,339top 69%
Last wipe24d agono schedule published
Next wipe–no rhythm it keeps
Memory2,828MBat the last reading
REC 1

Players

AveragePeak
0123423:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Sun 4 OctThu 24 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 24 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 15:14 UTC24d ago 5 – running 0
Thu 24 Sep, 14:57 UTC34d ago 1 halved by day 4 10 days 0
Wed 23 Sep, 16:44 UTC35d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Allerslevs Test Server when wipe day comes?

At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 24 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 4 when it didn't.

How often does Allerslevs Test Server wipe, and when?

There is no next wipe to predict: Allerslevs Test Server wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 24 days 6 hours ago.

Tag meanings

How should you read the tags on Allerslevs Test Server?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp32 (Max players): 32 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from Allerslevs Test Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Allerslevs Test Server?

On Rust Metrics, Allerslevs Test Server sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Allerslevs Test Server sit in the rankings?

Ranking for Allerslevs Test Server: #15,339 on seven-day player hours, top 69% of all ranked servers.

What player count does Allerslevs Test Server carry?

Current headcount on Allerslevs Test Server: 0 players, 32 slots available. Check: player average. 0 over the last seven days.

Server details

What location is Allerslevs Test Server hosted in?

Reading: location. Allerslevs Test Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 202.36.95.129:29490.

What Rust version is Allerslevs Test Server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Allerslevs Test Server. Matching protocol is required to join. Let Steam update your game.

How does Allerslevs Test Server perform?

Check: fps. Average 169 server fps over the last 48 hours, low of 54. Within range. Peak entity count: 68,236. Buildings, deployables and all else included. Reading: 5,423 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

How reliable is Allerslevs Test Server, and is it online now?

Reading: online. Allerslevs Test Server answers right now. By its reported uptime, the last restart was roughly 26 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What settings and rules apply on Allerslevs Test Server?

No gather rate appears in the name: Allerslevs Test Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

Which map is live on Allerslevs Test Server?

From seed 50000, the game generates the procedural map on Allerslevs Test Server. Its size is 3,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How can you get onto Allerslevs Test Server?

Check: join. Open Rust, press F1, then enter client.connect 202.36.95.129:29490. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp32,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp32
Max players 32 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.