子宇宙|10.28号|双人|独狼
Online EA 202.189.13.70:22222 checked 8m ago
Server instruments
last reading Fri 02:00 UTCPlayers now
1% full 7-day avg7-day peakServer fps
48 h low 56 · below 20 is lag, below 10 is badEntities
48 h range 89,290–97,102 · memory 3,928 MBUptime
2 days 16 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers, top 11% in EA, and #64 of the duo servers (top 15%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 09:50 UTC, in 4d 5h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Tue 3 Nov, 09:50 UTC4d 5h
- WPT 2Thu 5 Nov, 19:00 UTC6d 14hFW
- WPT 3Tue 10 Nov, 09:50 UTC11d 5h
- WPT 4Tue 17 Nov, 09:50 UTC18d 5h
- WPT 5Tue 24 Nov, 09:50 UTC25d 5h
- WPT 6Tue 1 Dec, 09:50 UTC32d 5h
- WPT 7Thu 3 Dec, 19:00 UTC34d 14hFW
- WPT 8Tue 8 Dec, 09:50 UTC39d 5h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 136, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 09:50 UTC2d ago | 136 | – | running | 2 |
| Thu 22 Oct, 09:49 UTC7d ago | 151 | halved by day 1 | 5 days | 2 |
| Sun 18 Oct, 09:50 UTC11d ago | 129 | halved by day 1 | 4 days | 5 |
| Wed 14 Oct, 09:46 UTC15d ago | 152 | halved by day 1 | 4 days | 2 |
| Sat 10 Oct, 09:48 UTC19d ago | 149 | halved by day 1 | 4 days | 5 |
| Tue 6 Oct, 09:47 UTC23d ago | 154 | halved by day 1 | 4 days | 7 |
| Sat 3 Oct, 09:47 UTC26d ago | 134 | halved by day 1 | 3 days | 0 |
| Tue 29 Sep, 05:48 UTC30d ago | 156 | halved by day 2 | 4.2 days | 6 |
| Fri 25 Sep, 09:57 UTC34d ago | 121 | halved by day 2 | 3.8 days | 11 |
| Tue 22 Sep, 05:48 UTC37d ago | 137 | halved by day 2 | 3.2 days | 0 |
| Thu 17 Sep, 09:48 UTC42d ago | 149 | halved by day 1 | 4.8 days | 0 |
| Mon 14 Sep, 09:48 UTC45d ago | 126 | halved by day 1 | 3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 57/300
- 8/200
- 0/200
- 1/200
- 0/100
- 0/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on 子宇宙|10.28号|双人|独狼?
An average of 139 players came at the busiest on its recent wipes. 2 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 1 when it didn't.
What wipe timing does 子宇宙|10.28号|双人|独狼 follow?
Its tag guides the prediction: too few of 子宇宙|10.28号|双人|独狼's wipes are on record to confirm its schedule. On Tuesday 3 November at 09:50 UTC its next wipe is due. The world in play was created 2 days 18 hours ago. A weekly wipe schedule is published in its tags.
Tag meanings
How should you read the tags on 子宇宙|10.28号|双人|独狼?
Tags published by 子宇宙|10.28号|双人|独狼, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp200 (Max players): 200 slots in total; ts2 (Group limit): Teams are capped at 2; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^w (Weekly): It wipes each week; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; EA (East Asia): Its browser listing: East Asia. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which operator is behind 子宇宙|10.28号|双人|独狼?
The rustip.cn hostname on 子宇宙|10.28号|双人|独狼 also appears on 6 other servers we track, which points to one operator.
Which lists and filters on Rust Metrics show 子宇宙|10.28号|双人|独狼?
Rust Metrics lists featuring 子宇宙|10.28号|双人|独狼: Duo Rust servers, Rust community servers: live readings and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 3 days; Average players: 10+ on average.
Occupancy
Where does 子宇宙|10.28号|双人|独狼 sit in the rankings?
Top 4% of all ranked servers: 子宇宙|10.28号|双人|独狼 takes #784 on seven-day player hours and #60 in Asia. The duo group places it at #64.
What player count does 子宇宙|10.28号|双人|独狼 carry?
Current headcount on 子宇宙|10.28号|双人|独狼: 2 players, 200 slots available. Seven-day check: 14 players on average. Peak reading: 136. Average at the busiest hour was 56 players, at 05:00 UTC over the last 48 hours.
Server details
Which location does 子宇宙|10.28号|双人|独狼 run from?
子宇宙|10.28号|双人|独狼 gives Asia as its location, with the EA tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 202.189.13.70:22222.
What Rust version is 子宇宙|10.28号|双人|独狼 on?
Rust network protocol 2635 and build 168909 on Windows is the build 子宇宙|10.28号|双人|独狼 runs. Matching protocol is required to join. Let Steam update your game.
How does 子宇宙|10.28号|双人|独狼 perform?
Reading: 60 server fps on average across the last 48 hours. It never dropped below 56. Peak entity count: 97,102. Buildings, deployables and all else included. Memory peak: 4,558 MB. What players call lag comes from low fps and an entity count on the rise.
Is 子宇宙|10.28号|双人|独狼 up, and how often does it stay up?
Reading: online. 子宇宙|10.28号|双人|独狼 answers right now. Check: restart. The uptime it reports puts the last restart about 2 days 16 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What settings and rules apply on 子宇宙|10.28号|双人|独狼?
Check: gather rate. The name 子宇宙|10.28号|双人|独狼 does not state one. Check: group limit. 2 players, under the name duo. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. Oxide plugins are running. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on 子宇宙|10.28号|双人|独狼?
From seed 1337, the game generates the procedural map on 子宇宙|10.28号|双人|独狼. Its size is 3,700. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.
Connection
What do you do to join 子宇宙|10.28号|双人|独狼?
To join: start Rust, press F1 and type client.connect 202.189.13.70:22222. Or press Launch Rust here and Steam opens the game and connects you.