Server name on in-game server list
Offline 202.141.33.97:28015 checked 30d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 323/375
- 201/250
- 36/250
- 26/250
- 56/100
- 72/200
Quick answers
from the figures on this pageReset cycle
How often does Server name on in-game server list wipe, and when?
Its rhythm cannot be told from the wipes of Server name on in-game server list on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 40 days 8 hours ago.
Lists and filters
How should you read the tags on Server name on in-game server list?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from Server name on in-game server list. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Server name on in-game server list?
These Rust Metrics lists carry Server name on in-game server list: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Server name on in-game server list sit in the rankings?
Player hours over seven days put Server name on in-game server list at #14,541, in the top 61% of all ranked servers.
How full does Server name on in-game server list get?
Reading for Server name on in-game server list: offline at this moment; last seen 30 days 8 hours ago.
Server details
Which location does Server name on in-game server list run from?
No region tag on Server name on in-game server list. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 202.141.33.97:28015.
What Rust version is Server name on in-game server list on?
Rust network protocol 2633 and build 165217 on Windows is the build Server name on in-game server list runs. To get in, your game needs the same protocol; Steam applies the update.
Is Server name on in-game server list up, and how often does it stay up?
Server name on in-game server list reports offline. The last reading came 30 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 27 September 2026, recorded by Rust Metrics.
Settings and map
What rules does Server name on in-game server list enforce, and what are its settings?
Reading the name gives no gather rate for Server name on in-game server list. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Server name on in-game server list?
Check: map. Procedural, generated by the game, on Server name on in-game server list.
How to join
How do you connect to Server name on in-game server list?
To join: start Rust, press F1 and type client.connect 202.141.33.97:28015. Or press Launch Rust here and Steam opens the game and connects you.