RUST METRICSFlight deck · live data
Data live Servers11,814 Players74,934 Populated3,774 Fresh wipes 3 h145 Scan5 min
‹ All servers201.10.76.6:28015
Offline Full Queue Fresh wipe Wipe due No query

Devblog 65 Legacy Server

Offline 201.10.76.6:28015 checked 21d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 8 15 22 30 PAX 1 /30

Players now

3% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,767top 61%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct8 Oct10 Oct11 Oct13 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Devblog 65 Legacy Server follow?

To tell the rhythm of Devblog 65 Legacy Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 21 days 10 hours ago the current world was made.

Tags

How should you read the tags on Devblog 65 Legacy Server?

Tags published by Devblog 65 Legacy Server, read by the game's server browser: mp30 (Max players): Slots: 30; v2013 (Protocol): Match the game version: protocol 2013 is required; h5cf11350 (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Devblog 65 Legacy Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Devblog 65 Legacy Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all.

Occupancy

What position does Devblog 65 Legacy Server hold among Rust servers?

Player hours over seven days put Devblog 65 Legacy Server at #13,767, in the top 61% of all ranked servers.

What player count does Devblog 65 Legacy Server carry?

Devblog 65 Legacy Server is not responding; status offline, last seen 21 days 8 hours ago.

Server details

Where does Devblog 65 Legacy Server sit?

Reading: location. Devblog 65 Legacy Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 201.10.76.6:28015.

What Rust version is Devblog 65 Legacy Server on?

Reading: Devblog 65 Legacy Server, Rust network protocol 2013, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is Devblog 65 Legacy Server up, and how often does it stay up?

Reading: offline. Devblog 65 Legacy Server last answered 21 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 5 October 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on Devblog 65 Legacy Server?

Reading the name gives no gather rate for Devblog 65 Legacy Server. No group limit is published. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC off, Valve's system.

Which map is live on Devblog 65 Legacy Server?

Check: map. Procedural, generated by the game, on Devblog 65 Legacy Server.

How to join

How can you get onto Devblog 65 Legacy Server?

Press F1 in Rust and enter client.connect 201.10.76.6:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp30,v2013,h5cf11350,stok

Game

mp30
Max players Slots: 30.
v2013
Protocol Match the game version: protocol 2013 is required.

Other

h5cf11350
Custom tag Owner or plugin definition: this tag is not a standard Rust one.
stok
Custom tag Owner or plugin definition: this tag is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.