RUST METRICSFlight deck · live data
Data live Servers11,689 Players59,961 Populated3,456 Fresh wipes 3 h106 Scan5 min
‹ All servers201.10.76.60:28015
Offline Full Queue Fresh wipe Wipe due No query

Devblog 65 Legacy Server

Offline 201.10.76.60:28015 checked 21d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 8 15 22 30 PAX 1 /30

Players now

3% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,146top 59%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct8 Oct10 Oct11 Oct13 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does Devblog 65 Legacy Server wipe?

To tell the rhythm of Devblog 65 Legacy Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 21 days 23 hours ago.

Tags

How should you read the tags on Devblog 65 Legacy Server?

These are the tags Devblog 65 Legacy Server publishes, and the server browser reads them: mp30 (Max players): 30 slots in total; v2013 (Protocol): Your game must run protocol 2013 to get in; h241a841b (Custom tag): This tag is non-standard, added by the owner or a plugin; stok (Custom tag): This tag is non-standard, added by the owner or a plugin. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Devblog 65 Legacy Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Devblog 65 Legacy Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all.

Occupancy

Where does Devblog 65 Legacy Server sit in the rankings?

Player hours over seven days put Devblog 65 Legacy Server at #13,146, in the top 59% of all ranked servers.

What player count does Devblog 65 Legacy Server carry?

Reading for Devblog 65 Legacy Server: offline at this moment; last seen 21 days 22 hours ago.

Operator and location

Which location does Devblog 65 Legacy Server run from?

Reading: location. Devblog 65 Legacy Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 201.10.76.60:28015.

What Rust version is Devblog 65 Legacy Server on?

Version check: Rust network protocol 2013 on Windows, run by Devblog 65 Legacy Server. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Devblog 65 Legacy Server, and is it online?

Devblog 65 Legacy Server reports offline. The last reading came 21 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 5 October 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on Devblog 65 Legacy Server?

Check: gather rate. The name Devblog 65 Legacy Server does not state one. No group limit is published. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is off. That is Valve's anti-cheat.

What map is Devblog 65 Legacy Server on?

Procedural map on Devblog 65 Legacy Server, made by the game's generator.

Connection

How can you get onto Devblog 65 Legacy Server?

Check: join. Open Rust, press F1, then enter client.connect 201.10.76.60:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp30,v2013,h241a841b,stok

Game

mp30
Max players 30 slots in total.
v2013
Protocol Your game must run protocol 2013 to get in.

Other

h241a841b
Custom tag This tag is non-standard, added by the owner or a plugin.
stok
Custom tag This tag is non-standard, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.