Base Stable
Offline 200.28.30.193:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 390/350
- 200/225
- 22/250
- 26/250
- 111/225
- 38/100
Quick answers
from the figures on this pageWipe timing
What wipe timing does Base Stable follow?
The rhythm of Base Stable's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 24 days 14 hours ago.
Lists and filters
How should you read the tags on Base Stable?
These are the tags Base Stable publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Base Stable appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Base Stable: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does Base Stable hold among Rust servers?
Ranking for Base Stable: #16,011 on seven-day player hours, top 70% of all ranked servers.
What player count does Base Stable carry?
Status for Base Stable: offline. Last seen 24 days 14 hours ago.
Server
Where does Base Stable sit?
No region comes from Base Stable. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 200.28.30.193:28015.
What Rust version is Base Stable on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by Base Stable. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Base Stable, and is it online now?
Check: connection. Base Stable is offline at this moment. Last contact was 24 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 3 October 2026.
Settings and map
What settings and rules apply on Base Stable?
No gather rate appears in the name: Base Stable. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
How to join
How do you connect to Base Stable?
To join: start Rust, press F1 and type client.connect 200.28.30.193:28015. Or press Launch Rust here and Steam opens the game and connects you.