RUST METRICSFlight deck · live data
Data live Servers11,633 Players42,563 Populated3,050 Fresh wipes 3 h97 Scan5 min
‹ All servers200.28.30.193:28015
Offline Full Queue Fresh wipe Wipe due No query

Base Stable

Offline 200.28.30.193:28015 checked 24d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,011top 70%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Base Stable follow?

The rhythm of Base Stable's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 24 days 14 hours ago.

Lists and filters

How should you read the tags on Base Stable?

These are the tags Base Stable publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Base Stable appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Base Stable: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does Base Stable hold among Rust servers?

Ranking for Base Stable: #16,011 on seven-day player hours, top 70% of all ranked servers.

What player count does Base Stable carry?

Status for Base Stable: offline. Last seen 24 days 14 hours ago.

Server

Where does Base Stable sit?

No region comes from Base Stable. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 200.28.30.193:28015.

What Rust version is Base Stable on?

Version check: Rust network protocol 2634 and build 166652 on Windows, run by Base Stable. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Base Stable, and is it online now?

Check: connection. Base Stable is offline at this moment. Last contact was 24 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 3 October 2026.

Settings and map

What settings and rules apply on Base Stable?

No gather rate appears in the name: Base Stable. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

How to join

How do you connect to Base Stable?

To join: start Rust, press F1 and type client.connect 200.28.30.193:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166652
Build Build 166652.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.