RUST METRICSFlight deck · live data
Data live Servers11,676 Players50,509 Populated3,178 Fresh wipes 3 h130 Scan5 min
‹ All servers20.168.124.185:28015
Offline Full Queue Fresh wipe Wipe due No query

CI test server

Offline 20.168.124.185:28015 checked 26d ago

vanilla
COM 1 · connect

Server instruments

no direct query in 48 hours
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,962top 70%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does CI test server wipe?

Its rhythm cannot be told from the wipes of CI test server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 4 hours ago.

Lists and filters

How should you read the tags on CI test server?

Tags published by CI test server, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does CI test server appear in Rust Metrics lists and filters?

On Rust Metrics, CI test server sits in these lists: Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Population

What position does CI test server hold among Rust servers?

Player hours over seven days put CI test server at #15,962, in the top 70% of all ranked servers.

How full does CI test server get?

Status for CI test server: offline. Last seen 26 days 4 hours ago.

Server

Where does CI test server sit?

Reading: location. CI test server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 20.168.124.185:28015.

What Rust version is CI test server on?

Rust network protocol 2634 and build 166652 on Linux is the build CI test server runs. Check: protocol. To join, your game must match; Steam handles the update.

Is CI test server up, and how often does it stay up?

Check: connection. CI test server is offline at this moment. Last contact was 26 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 3 October 2026, recorded by Rust Metrics.

Rules and settings

What rules does CI test server enforce, and what are its settings?

Reading the name gives no gather rate for CI test server. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on CI test server?

The game generates a procedural map for CI test server.

How to join

How can you get onto CI test server?

Check: join. Open Rust, press F1, then enter client.connect 20.168.124.185:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^v,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp40
Max players 40 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166652
Build The server runs game build 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.