RUST METRICSFlight deck · live data
Data live Servers11,898 Players102,237 Populated3,978 Fresh wipes 3 h329 Scan5 min
‹ All servers20.165.107.234:22911
Offline Full Queue Fresh wipe Wipe due No query

AlphaGSM itrust

Offline 20.165.107.234:22911 checked 17d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,543top 71%
Last wipe17d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does AlphaGSM itrust wipe?

The rhythm of AlphaGSM itrust's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 17 days 7 hours ago.

Lists and filters

How should you read the tags on AlphaGSM itrust?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167584 (Build): Game build reading: 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from AlphaGSM itrust. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does AlphaGSM itrust appear in Rust Metrics lists and filters?

These Rust Metrics lists carry AlphaGSM itrust: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does AlphaGSM itrust hold among Rust servers?

Player hours over seven days put AlphaGSM itrust at #15,543, in the top 71% of all ranked servers.

How full does AlphaGSM itrust get?

Reading for AlphaGSM itrust: offline at this moment; last seen 17 days 7 hours ago.

Server

What location is AlphaGSM itrust hosted in?

No region tag on AlphaGSM itrust. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 20.165.107.234:22911.

What Rust version is AlphaGSM itrust on?

Rust network protocol 2634 and build 167584 on Linux is the build AlphaGSM itrust runs. Check: protocol. To join, your game must match; Steam handles the update.

Is AlphaGSM itrust up, and how often does it stay up?

Reading: offline. AlphaGSM itrust last answered 17 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 12 October 2026.

Settings and map

How is AlphaGSM itrust configured, and what rules are in force?

No gather rate appears in the name: AlphaGSM itrust. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

What map is AlphaGSM itrust on?

The game generates a procedural map for AlphaGSM itrust.

Join

What do you do to join AlphaGSM itrust?

Check: join. Open Rust, press F1, then enter client.connect 20.165.107.234:22911. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167584
Build Game build reading: 167584.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.