RUST METRICSFlight deck · live data
Data live Servers11,821 Players75,561 Populated3,780 Fresh wipes 3 h143 Scan5 min
‹ All servers2.84.255.145:35005
Offline Full Queue Fresh wipe Wipe due No query

Tin & Blood

Offline 2.84.255.145:35005 checked 36d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,496top 68%
Last wipe46d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does Tin & Blood wipe, and when?

To tell the rhythm of Tin & Blood, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 46 days ago.

Tags

Which tags does Tin & Blood carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): The server runs game build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from Tin & Blood. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Tin & Blood appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Tin & Blood: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Tin & Blood sit in the rankings?

Ranking for Tin & Blood: #15,496 on seven-day player hours, top 68% of all ranked servers.

What is the population on Tin & Blood?

Tin & Blood is not responding; status offline, last seen 36 days 9 hours ago.

Server details

Where does Tin & Blood sit?

No region comes from Tin & Blood. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 2.84.255.145:35005.

What Rust version is Tin & Blood on?

Rust network protocol 2633 and build 164530 on Linux is the build Tin & Blood runs. Matching protocol is required to join. Let Steam update your game.

Is Tin & Blood up, and how often does it stay up?

Tin & Blood reports offline. The last reading came 36 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 21 September 2026.

Rules and settings

What rules does Tin & Blood enforce, and what are its settings?

No gather rate appears in the name: Tin & Blood. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

What map is Tin & Blood on?

The game generates a procedural map for Tin & Blood.

How to join

How can you get onto Tin & Blood?

To join: start Rust, press F1 and type client.connect 2.84.255.145:35005. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Your game must run protocol 2633 to get in.
cs164530
Build The server runs game build 164530.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.