Tin & Blood
Offline 2.84.252.145:35005 checked 36d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 487/525
- 28/250
- 49/250
- 238/275
- 91/200
- 98/150
Quick answers
from the figures on this pageWipe schedule
How often does Tin & Blood wipe, and when?
Its rhythm cannot be told from the wipes of Tin & Blood on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 46 days 2 hours ago.
Tags
Which tags does Tin & Blood carry, and what do they mean?
These are the tags Tin & Blood publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Tin & Blood?
Rust Metrics lists featuring Tin & Blood: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Tin & Blood sit in the rankings?
Player hours over seven days put Tin & Blood at #15,445, in the top 67% of all ranked servers.
What is the population on Tin & Blood?
Tin & Blood is not responding; status offline, last seen 36 days 8 hours ago.
Operator and location
What location is Tin & Blood hosted in?
Reading: location. Tin & Blood gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 2.84.252.145:35005.
What Rust version is Tin & Blood on?
Rust network protocol 2633 and build 164530 on Linux is the build Tin & Blood runs. To get in, your game needs the same protocol; Steam applies the update.
Is Tin & Blood up, and how often does it stay up?
Tin & Blood reports offline. The last reading came 36 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 21 September 2026.
Settings and map
What rules does Tin & Blood enforce, and what are its settings?
No gather rate appears in the name: Tin & Blood. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Tin & Blood?
From seed 1789661113, the game generates the procedural map on Tin & Blood. Its size is 6,000. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto Tin & Blood?
Check: join. Open Rust, press F1, then enter client.connect 2.84.252.145:35005. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.