RUST METRICSFlight deck · live data
Data live Servers11,726 Players56,761 Populated3,425 Fresh wipes 3 h136 Scan5 min
‹ All servers2.84.252.145:35005
Offline Full Queue Fresh wipe Wipe due No query

Tin & Blood

Offline 2.84.252.145:35005 checked 36d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,445top 67%
Last wipe46d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Tin & Blood wipe, and when?

Its rhythm cannot be told from the wipes of Tin & Blood on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 46 days 2 hours ago.

Tags

Which tags does Tin & Blood carry, and what do they mean?

These are the tags Tin & Blood publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Tin & Blood?

Rust Metrics lists featuring Tin & Blood: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does Tin & Blood sit in the rankings?

Player hours over seven days put Tin & Blood at #15,445, in the top 67% of all ranked servers.

What is the population on Tin & Blood?

Tin & Blood is not responding; status offline, last seen 36 days 8 hours ago.

Operator and location

What location is Tin & Blood hosted in?

Reading: location. Tin & Blood gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 2.84.252.145:35005.

What Rust version is Tin & Blood on?

Rust network protocol 2633 and build 164530 on Linux is the build Tin & Blood runs. To get in, your game needs the same protocol; Steam applies the update.

Is Tin & Blood up, and how often does it stay up?

Tin & Blood reports offline. The last reading came 36 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 21 September 2026.

Settings and map

What rules does Tin & Blood enforce, and what are its settings?

No gather rate appears in the name: Tin & Blood. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Tin & Blood?

From seed 1789661113, the game generates the procedural map on Tin & Blood. Its size is 6,000. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How can you get onto Tin & Blood?

Check: join. Open Rust, press F1, then enter client.connect 2.84.252.145:35005. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Your game must run protocol 2633 to get in.
cs164530
Build Build 164530.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.