RUST METRICSFlight deck · live data
Data live Servers11,690 Players63,224 Populated3,459 Fresh wipes 3 h119 Scan5 min
‹ All servers2.84.251.87:35005
Offline Full Queue Fresh wipe Wipe due No query

Tin & Blood

Offline 2.84.251.87:35005 checked 34d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,643top 71%
Last wipe46d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Tin & Blood follow?

To tell the rhythm of Tin & Blood, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 46 days 14 hours ago the current world was made.

Tag meanings

How should you read the tags on Tin & Blood?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from Tin & Blood. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Tin & Blood appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Tin & Blood: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does Tin & Blood sit in the rankings?

Ranking for Tin & Blood: #15,643 on seven-day player hours, top 71% of all ranked servers.

What player count does Tin & Blood carry?

Status for Tin & Blood: offline. Last seen 34 days 1 hours ago.

Server details

What location is Tin & Blood hosted in?

No region tag on Tin & Blood. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 2.84.251.87:35005.

What Rust version is Tin & Blood on?

Version check: Rust network protocol 2633 and build 165217 on Linux, run by Tin & Blood. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Tin & Blood, and is it online now?

Tin & Blood reports offline. The last reading came 34 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 24 September 2026.

Rules and settings

How is Tin & Blood configured, and what rules are in force?

No gather rate appears in the name: Tin & Blood. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

What map is Tin & Blood on?

Check: map. Procedural, generated by the game, on Tin & Blood.

Join

How do you connect to Tin & Blood?

Check: join. Open Rust, press F1, then enter client.connect 2.84.251.87:35005. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build The server runs game build 165217.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.