Tin & Blood
Offline 2.84.244.104:35005 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageReset cycle
What wipe timing does Tin & Blood follow?
To tell the rhythm of Tin & Blood, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 46 days 21 hours ago.
Lists and filters
How should you read the tags on Tin & Blood?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): The server runs game build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from Tin & Blood. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Tin & Blood appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Tin & Blood: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Tin & Blood sit in the rankings?
Ranking for Tin & Blood: #15,487 on seven-day player hours, top 68% of all ranked servers.
How full does Tin & Blood get?
Tin & Blood is not responding; status offline, last seen 37 days 7 hours ago.
Operator and location
What location is Tin & Blood hosted in?
Reading: location. Tin & Blood gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 2.84.244.104:35005.
What Rust version is Tin & Blood on?
Reading: Tin & Blood, Rust network protocol 2633 and build 164530, Linux. Matching protocol is required to join. Let Steam update your game.
How reliable is Tin & Blood, and is it online now?
Tin & Blood reports offline. The last reading came 37 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 20 September 2026.
Settings and map
How is Tin & Blood configured, and what rules are in force?
No gather rate appears in the name: Tin & Blood. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Tin & Blood?
From seed 1789661113, the game generates the procedural map on Tin & Blood. Its size is 6,000. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How can you get onto Tin & Blood?
Press F1 in Rust and enter client.connect 2.84.244.104:35005. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.