Local Test
Offline 2.82.242.26:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 383/350
- 200/225
- 21/250
- 27/250
- 101/225
- 38/100
Quick answers
from the figures on this pageReset cycle
When does Local Test wipe?
The rhythm of Local Test's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 39 days 22 hours ago the current world was made.
Tag meanings
How should you read the tags on Local Test?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from Local Test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Local Test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Local Test: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Local Test hold among Rust servers?
Ranking for Local Test: #13,273 on seven-day player hours, top – of all ranked servers.
How full does Local Test get?
Reading for Local Test: offline at this moment; last seen 39 days 21 hours ago.
Operator and location
Which location does Local Test run from?
No region comes from Local Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 2.82.242.26:28015.
What Rust version is Local Test on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by Local Test. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Local Test, and is it online?
Reading: offline. Local Test last answered 39 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 18 September 2026.
Map and rules
How is Local Test configured, and what rules are in force?
Reading the name gives no gather rate for Local Test. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is off.
What map is Local Test on?
Procedural map on Local Test, made by the game's generator.
Join
What do you do to join Local Test?
Check: join. Open Rust, press F1, then enter client.connect 2.82.242.26:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.