RustFan
Offline 2.78.227.194:28015 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
7% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 583/625
- 32/250
- 72/250
- 288/325
- 120/200
- 118/150
Quick answers
from the figures on this pageReset cycle
When does RustFan wipe?
Its rhythm cannot be told from the wipes of RustFan on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 23 days 17 hours ago.
Lists and filters
How should you read the tags on RustFan?
These are the tags RustFan publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp15 (Max players): Slots: 15; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RustFan appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RustFan: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does RustFan sit in the rankings?
Player hours over seven days put RustFan at #14,910, in the top 66% of all ranked servers.
How full does RustFan get?
Status for RustFan: offline. Last seen 23 days 15 hours ago.
Operator and location
Where does RustFan sit?
No region tag on RustFan. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 2.78.227.194:28015.
What Rust version is RustFan on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by RustFan. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on RustFan, and is it online?
Reading: offline. RustFan last answered 23 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 4 October 2026.
Map and rules
How is RustFan configured, and what rules are in force?
Reading the name gives no gather rate for RustFan. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
What map is RustFan on?
Procedural map on RustFan, made by the game's generator.
How to join
How do you connect to RustFan?
Press F1 in Rust and enter client.connect 2.78.227.194:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.