RUST METRICSFlight deck · live data
Data live Servers11,784 Players64,568 Populated3,550 Fresh wipes 3 h132 Scan5 min
‹ All servers2.78.227.194:28015
Offline Full Queue Fresh wipe Wipe due No query

RustFan

Offline 2.78.227.194:28015 checked 23d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 4 8 11 15 PAX 1 /15

Players now

7% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,910top 66%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does RustFan wipe?

Its rhythm cannot be told from the wipes of RustFan on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 23 days 17 hours ago.

Lists and filters

How should you read the tags on RustFan?

These are the tags RustFan publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp15 (Max players): Slots: 15; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does RustFan appear in Rust Metrics lists and filters?

These Rust Metrics lists carry RustFan: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does RustFan sit in the rankings?

Player hours over seven days put RustFan at #14,910, in the top 66% of all ranked servers.

How full does RustFan get?

Status for RustFan: offline. Last seen 23 days 15 hours ago.

Operator and location

Where does RustFan sit?

No region tag on RustFan. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 2.78.227.194:28015.

What Rust version is RustFan on?

Version check: Rust network protocol 2634 and build 166652 on Windows, run by RustFan. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on RustFan, and is it online?

Reading: offline. RustFan last answered 23 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 4 October 2026.

Map and rules

How is RustFan configured, and what rules are in force?

Reading the name gives no gather rate for RustFan. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

What map is RustFan on?

Procedural map on RustFan, made by the game's generator.

How to join

How do you connect to RustFan?

Press F1 in Rust and enter client.connect 2.78.227.194:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp15
Max players Slots: 15.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build Build 166652.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.