WindowsGSM - RUST
Offline 2.62.150.188:28025 checked 34d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 577/625
- 32/250
- 73/250
- 290/325
- 114/200
- 120/150
Quick answers
from the figures on this pageReset cycle
What wipe timing does WindowsGSM - RUST follow?
To tell the rhythm of WindowsGSM - RUST, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 53 days 12 hours ago.
Tag meanings
Which tags does WindowsGSM - RUST carry, and what do they mean?
These are the tags WindowsGSM - RUST publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does WindowsGSM - RUST appear in Rust Metrics lists and filters?
These Rust Metrics lists carry WindowsGSM - RUST: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does WindowsGSM - RUST sit in the rankings?
Ranking for WindowsGSM - RUST: #13,204 on seven-day player hours, top 60% of all ranked servers.
What player count does WindowsGSM - RUST carry?
WindowsGSM - RUST is not responding; status offline, last seen 34 days 10 hours ago.
Operator and location
What location is WindowsGSM - RUST hosted in?
No region comes from WindowsGSM - RUST. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 2.62.150.188:28025.
What Rust version is WindowsGSM - RUST on?
Reading: WindowsGSM - RUST, Rust network protocol 2633 and build 165217, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is WindowsGSM - RUST up, and how often does it stay up?
Reading: offline. WindowsGSM - RUST last answered 34 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 14 September 2026.
Map and rules
What rules does WindowsGSM - RUST enforce, and what are its settings?
Check: gather rate. The name WindowsGSM - RUST does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is WindowsGSM - RUST on?
Check: map. Procedural, generated by the game, on WindowsGSM - RUST.
Connection
What do you do to join WindowsGSM - RUST?
Check: join. Open Rust, press F1, then enter client.connect 2.62.150.188:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.