RUST METRICSFlight deck · live data
Data live Servers11,597 Players34,396 Populated2,832 Fresh wipes 3 h63 Scan5 min
‹ All servers2.56.164.164:28015
Online Full Queue Fresh wipe Wipe due No query

SVRMP

Online 2.56.164.164:28015 checked 12m ago

COM 1 · connect

Server instruments

last reading Wed 03:00 UTC
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 79 SERVER FPS

Server fps

48 h low 34 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 90,333 ×1000

Entities

48 h range 88,021–90,759 · memory 2,985 MB
1239 ET SINCE RESTART 5D 00H

Uptime

5 days 0 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,423top 69%
Last wipe92d agono schedule published
Next wipe–no wipe seen yet
Memory2,985MBat the last reading
REC 1

Players

AveragePeak
0123406:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does SVRMP wipe, and when?

The rhythm of SVRMP's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 92 days 4 hours ago.

Lists and filters

Which tags does SVRMP carry, and what do they mean?

These are the tags SVRMP publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Default limit in force: 8 per team; v2631 (Protocol): Your game must run protocol 2631 to get in; cs158240 (Build): Build 158240; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does SVRMP appear in Rust Metrics lists and filters?

These Rust Metrics lists carry SVRMP: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does SVRMP hold among Rust servers?

Player hours over seven days put SVRMP at #15,423, in the top 69% of all ranked servers.

What player count does SVRMP carry?

0 of 20 slots are filled on SVRMP right now. Check: player average. 0 over the last seven days.

Server

Where does SVRMP sit?

No region tag on SVRMP. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 2.56.164.164:28015.

What Rust version is SVRMP on?

Version check: Rust network protocol 2631 and build 158240 on Linux, run by SVRMP. To get in, your game needs the same protocol; Steam applies the update.

How does SVRMP perform?

Reading: 67 server fps on average across the last 48 hours. It never dropped below 34. Reading: 90,759 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,087 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on SVRMP, and is it online?

Check: connection. SVRMP is online at this moment. Reading: uptime. About 5 days ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on SVRMP?

No gather rate appears in the name: SVRMP. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

Which map is live on SVRMP?

Check: map. Procedural, size 3,900, seed 1337, generated by the game on SVRMP. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.

Connection

How do you connect to SVRMP?

Check: join. Open Rust, press F1, then enter client.connect 2.56.164.164:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2631,gmrust,cs158240,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp20
Max players The server holds 20 slots.
ts8
Group limit Default limit in force: 8 per team.
v2631
Protocol Your game must run protocol 2631 to get in.
cs158240
Build Build 158240.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.