A Shockbyte Server
Offline 2.27.157.27:28015 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 782/850
- 49/250
- 119/250
- 471/525
- 274/350
- 205/300
Quick answers
from the figures on this pageWipe timing
What wipe timing does A Shockbyte Server follow?
Its rhythm cannot be told from the wipes of A Shockbyte Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 6 days 4 hours ago.
Lists and filters
How should you read the tags on A Shockbyte Server?
These are the tags A Shockbyte Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp150 (Max players): 150 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does A Shockbyte Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring A Shockbyte Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Player count
What position does A Shockbyte Server hold among Rust servers?
Ranking for A Shockbyte Server: #10,550 on seven-day player hours, top 48% of all ranked servers.
What player count does A Shockbyte Server carry?
Reading for A Shockbyte Server: offline at this moment; last seen 6 days 2 hours ago. Check: players over seven days. Average 1, peak 2.
Server details
What location is A Shockbyte Server hosted in?
No region tag on A Shockbyte Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 2.27.157.27:28015.
What Rust version is A Shockbyte Server on?
Reading: A Shockbyte Server, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.
What is the uptime on A Shockbyte Server, and is it online?
Reading: offline. A Shockbyte Server last answered 6 days 2 hours ago. Reading: 0% uptime over the last 5 full days. It was up 0 of 120 hours. Check: first contact. Rust Metrics logged it on 21 October 2026.
Rules and settings
How is A Shockbyte Server configured, and what rules are in force?
No gather rate appears in the name: A Shockbyte Server. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on A Shockbyte Server?
The game generates a procedural map for A Shockbyte Server.
Join
How do you connect to A Shockbyte Server?
Press F1 in Rust and enter client.connect 2.27.157.27:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.