RUST METRICSFlight deck · live data
Data live Servers11,895 Players92,684 Populated4,089 Fresh wipes 3 h167 Scan5 min
‹ All servers2.27.157.27:28015
Offline Full Queue Fresh wipe Wipe due No query

A Shockbyte Server

Offline 2.27.157.27:28015 checked 6d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 38 75 112 150 PAX 2 /150

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 2
Rank#10,550top 48%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct23 Oct25 Oct26 Oct27 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does A Shockbyte Server follow?

Its rhythm cannot be told from the wipes of A Shockbyte Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 6 days 4 hours ago.

Lists and filters

How should you read the tags on A Shockbyte Server?

These are the tags A Shockbyte Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp150 (Max players): 150 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does A Shockbyte Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring A Shockbyte Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player count

What position does A Shockbyte Server hold among Rust servers?

Ranking for A Shockbyte Server: #10,550 on seven-day player hours, top 48% of all ranked servers.

What player count does A Shockbyte Server carry?

Reading for A Shockbyte Server: offline at this moment; last seen 6 days 2 hours ago. Check: players over seven days. Average 1, peak 2.

Server details

What location is A Shockbyte Server hosted in?

No region tag on A Shockbyte Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 2.27.157.27:28015.

What Rust version is A Shockbyte Server on?

Reading: A Shockbyte Server, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.

What is the uptime on A Shockbyte Server, and is it online?

Reading: offline. A Shockbyte Server last answered 6 days 2 hours ago. Reading: 0% uptime over the last 5 full days. It was up 0 of 120 hours. Check: first contact. Rust Metrics logged it on 21 October 2026.

Rules and settings

How is A Shockbyte Server configured, and what rules are in force?

No gather rate appears in the name: A Shockbyte Server. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on A Shockbyte Server?

The game generates a procedural map for A Shockbyte Server.

Join

How do you connect to A Shockbyte Server?

Press F1 in Rust and enter client.connect 2.27.157.27:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp150
Max players 150 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Game build reading: 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.