RUST METRICSFlight deck · live data
Data live Servers11,760 Players62,257 Populated3,509 Fresh wipes 3 h134 Scan5 min
‹ All servers2.26.114.125:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust Local Server

Offline 2.26.114.125:28015 checked 36d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,490top 67%
Last wipe136d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Rust Local Server wipe?

To tell the rhythm of Rust Local Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 136 days 22 hours ago the current world was made.

Tags

How should you read the tags on Rust Local Server?

These are the tags Rust Local Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2627 (Protocol): Protocol 2627: join only on the same game version; cs154033 (Build): Build 154033; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Rust Local Server?

Rust Metrics lists featuring Rust Local Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Rust Local Server sit in the rankings?

Player hours over seven days put Rust Local Server at #15,490, in the top 67% of all ranked servers.

How full does Rust Local Server get?

Reading for Rust Local Server: offline at this moment; last seen 36 days 9 hours ago.

Server

Which location does Rust Local Server run from?

No region tag on Rust Local Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 2.26.114.125:28015.

What Rust version is Rust Local Server on?

Version check: Rust network protocol 2627 and build 154033 on Windows, run by Rust Local Server. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Rust Local Server, and is it online now?

Check: connection. Rust Local Server is offline at this moment. Last contact was 36 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 15 September 2026, recorded by Rust Metrics.

Rules and settings

How is Rust Local Server configured, and what rules are in force?

Reading the name gives no gather rate for Rust Local Server. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. VAC is off. That is Valve's anti-cheat.

Which map is live on Rust Local Server?

Check: map. Procedural, generated by the game, on Rust Local Server.

Connection

How can you get onto Rust Local Server?

Check: join. Open Rust, press F1, then enter client.connect 2.26.114.125:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2627,gmrust,cs154033,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2627
Protocol Protocol 2627: join only on the same game version.
cs154033
Build Build 154033.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.