Typical 1X
Offline 199.30.67.210:28019 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 237/275
- 146/200
- 28/250
- 15/250
- 32/100
- 42/200
Quick answers
from the figures on this pageWipe schedule
How often does Typical 1X wipe, and when?
Its rhythm cannot be told from the wipes of Typical 1X on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 38 days 17 hours ago.
Tag meanings
Which tags does Typical 1X carry, and what do they mean?
Tags published by Typical 1X, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Typical 1X appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Typical 1X: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Gather rate: 1x.
Occupancy
What position does Typical 1X hold among Rust servers?
Player hours over seven days put Typical 1X at #15,508, in the top – of all ranked servers.
How full does Typical 1X get?
Typical 1X is not responding; status offline, last seen 38 days 17 hours ago.
Server details
Which location does Typical 1X run from?
Reading: location. Typical 1X gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 199.30.67.210:28019.
What Rust version is Typical 1X on?
Version check: Rust network protocol 2633 and build 164530 on Linux, run by Typical 1X. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Typical 1X, and is it online now?
Reading: offline. Typical 1X last answered 38 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 20 September 2026, recorded by Rust Metrics.
Map and rules
How is Typical 1X configured, and what rules are in force?
The name carries the rate: 1x gather on Typical 1X. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on Typical 1X?
Procedural map on Typical 1X, made by the game's generator.
Connection
How do you connect to Typical 1X?
Press F1 in Rust and enter client.connect 199.30.67.210:28019. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.