Shitshow
Offline 198.53.95.19:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 395/500
- 242/300
- 41/250
- 31/250
- 69/100
- 80/200
Quick answers
from the figures on this pageWipe timing
What wipe timing does Shitshow follow?
Its rhythm cannot be told from the wipes of Shitshow on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 327 days 22 hours ago.
Tags
How should you read the tags on Shitshow?
These are the tags Shitshow publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Shitshow appear in Rust Metrics lists and filters?
On Rust Metrics, Shitshow sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Shitshow hold among Rust servers?
Player hours over seven days put Shitshow at #15,519, in the top – of all ranked servers.
How full does Shitshow get?
Status for Shitshow: offline. Last seen 42 days 1 hours ago.
Operator and location
What location is Shitshow hosted in?
Reading: location. Shitshow gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 198.53.95.19:28015.
What Rust version is Shitshow on?
Rust network protocol 2633 and build 163794 on Windows is the build Shitshow runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Shitshow, and is it online?
Shitshow reports offline. The last reading came 42 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 16 September 2026.
Settings and map
What settings and rules apply on Shitshow?
No gather rate appears in the name: Shitshow. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
What map is Shitshow on?
Procedural map on Shitshow, made by the game's generator.
Connection
How can you get onto Shitshow?
To join: start Rust, press F1 and type client.connect 198.53.95.19:28015. Or press Launch Rust here and Steam opens the game and connects you.