Test Server
Offline 198.53.179.67:28015 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 555/625
- 418/450
- 136/250
- 51/100
- 153/250
- 292/225
Quick answers
from the figures on this pageReset cycle
How often does Test Server wipe, and when?
Its rhythm cannot be told from the wipes of Test Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 45 days 23 hours ago.
Tags
Which tags does Test Server carry, and what do they mean?
These are the tags Test Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Test Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Test Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Test Server sit in the rankings?
Player hours over seven days put Test Server at #13,327, in the top – of all ranked servers.
What is the population on Test Server?
Test Server is not responding; status offline, last seen 43 days 9 hours ago.
Server
Where does Test Server sit?
Reading: location. Test Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 198.53.179.67:28015.
What Rust version is Test Server on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by Test Server. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Test Server, and is it online now?
Reading: offline. Test Server last answered 43 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What settings and rules apply on Test Server?
Check: gather rate. The name Test Server does not state one. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is off. That is Valve's anti-cheat.
What map is Test Server on?
Check: map. Procedural, generated by the game, on Test Server.
Join
How can you get onto Test Server?
To join: start Rust, press F1 and type client.connect 198.53.179.67:28015. Or press Launch Rust here and Steam opens the game and connects you.