RUST METRICSFlight deck · live data
Data live Servers11,888 Players103,775 Populated3,956 Fresh wipes 3 h413 Scan5 min
‹ All servers198.27.75.119:27215
Online Full Queue Fresh wipe Wipe due No query

Shut Up & Rust

Online 198.27.75.119:27215 checked 6m ago

vanillapve
COM 1 · connect

Server instruments

last reading Thu 17:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 180 SERVER FPS

Server fps

48 h low 145 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 73,844 ×1000

Entities

48 h range 45,249–135,496 · memory 1,816 MB
1239 ET SINCE RESTART 17:41

Uptime

17 h 41 min since its last restart, at the last reading
7-day average0peak 2
Rank#7,011top 31%
No wipesresets8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory1,816MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 23:23 UTC19h ago – – – 0
Wed 28 Oct, 04:00 UTC1d ago – – – 0
Wed 28 Oct, 02:04 UTC1d ago – – – 0
Wed 28 Oct, 01:16 UTC1d ago – – – 0
Mon 26 Oct, 22:10 UTC2d ago – – – 0
Mon 26 Oct, 22:01 UTC2d ago – – – 0
Sat 24 Oct, 00:42 UTC5d ago 2 held half 2.9 days 0
Fri 23 Oct, 05:49 UTC6d ago 1 – 0.8 days 0
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does Shut Up & Rust wipe?

A new world is made every few hours by Shut Up & Rust, which keeps no wipe schedule; those resets are not wipes.

Lists and filters

How should you read the tags on Shut Up & Rust?

These are the tags Shut Up & Rust publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Shut Up & Rust appear in Rust Metrics lists and filters?

On Rust Metrics, Shut Up & Rust sits in these lists: Rust community servers: live readings, Rust PvE servers and Vanilla Rust servers, live. Reading: server list filters. It comes up under Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

Where does Shut Up & Rust sit in the rankings?

Ranking for Shut Up & Rust: #7,011 on seven-day player hours, top 31% of all ranked servers.

How full does Shut Up & Rust get?

0 of 10 slots are filled on Shut Up & Rust right now. Check: players over seven days. Average 0, peak 2. The last 48 hours peaked at 02:00 UTC, averaging 1 players at that hour.

Server

What location is Shut Up & Rust hosted in?

No region comes from Shut Up & Rust. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 198.27.75.119:27215.

What Rust version is Shut Up & Rust on?

Rust network protocol 2635 and build 168909 on Linux is the build Shut Up & Rust runs. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for Shut Up & Rust?

Check: fps. Average 213 server fps over the last 48 hours, low of 145. Within range. Peak entity count: 135,496. Buildings, deployables and all else included. Reading: 2,846 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

Is Shut Up & Rust up, and how often does it stay up?

Shut Up & Rust reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 17 hours ago. Uptime for the last 5 full days: 119 of 120 hours, or 99%. Reading: first seen 23 October 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on Shut Up & Rust?

No gather rate appears in the name: Shut Up & Rust. 8 players per group, the default value. The mode is pve. Note the following: no combat against other players. Listing: Community server. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC off, Valve's system.

What map is Shut Up & Rust on?

Check: map. Procedural, size 3,500, seed 350167189, generated by the game on Shut Up & Rust. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How do you connect to Shut Up & Rust?

Check: join. Open Rust, press F1, then enter client.connect 198.27.75.119:27215. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^v,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.