Shut Up & Rust
Online 198.27.75.119:27215 checked 6m ago
Server instruments
last reading Thu 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 145 · below 20 is lag, below 10 is badEntities
48 h range 45,249–135,496 · memory 1,816 MBUptime
17 h 41 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 23:23 UTC19h ago | – | – | – | 0 |
| Wed 28 Oct, 04:00 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 02:04 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 01:16 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 22:10 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 22:01 UTC2d ago | – | – | – | 0 |
| Sat 24 Oct, 00:42 UTC5d ago | 2 | held half | 2.9 days | 0 |
| Fri 23 Oct, 05:49 UTC6d ago | 1 | – | 0.8 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe timing
When does Shut Up & Rust wipe?
A new world is made every few hours by Shut Up & Rust, which keeps no wipe schedule; those resets are not wipes.
Lists and filters
How should you read the tags on Shut Up & Rust?
These are the tags Shut Up & Rust publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Shut Up & Rust appear in Rust Metrics lists and filters?
On Rust Metrics, Shut Up & Rust sits in these lists: Rust community servers: live readings, Rust PvE servers and Vanilla Rust servers, live. Reading: server list filters. It comes up under Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
Where does Shut Up & Rust sit in the rankings?
Ranking for Shut Up & Rust: #7,011 on seven-day player hours, top 31% of all ranked servers.
How full does Shut Up & Rust get?
0 of 10 slots are filled on Shut Up & Rust right now. Check: players over seven days. Average 0, peak 2. The last 48 hours peaked at 02:00 UTC, averaging 1 players at that hour.
Server
What location is Shut Up & Rust hosted in?
No region comes from Shut Up & Rust. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 198.27.75.119:27215.
What Rust version is Shut Up & Rust on?
Rust network protocol 2635 and build 168909 on Linux is the build Shut Up & Rust runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for Shut Up & Rust?
Check: fps. Average 213 server fps over the last 48 hours, low of 145. Within range. Peak entity count: 135,496. Buildings, deployables and all else included. Reading: 2,846 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is Shut Up & Rust up, and how often does it stay up?
Shut Up & Rust reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 17 hours ago. Uptime for the last 5 full days: 119 of 120 hours, or 99%. Reading: first seen 23 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Shut Up & Rust?
No gather rate appears in the name: Shut Up & Rust. 8 players per group, the default value. The mode is pve. Note the following: no combat against other players. Listing: Community server. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC off, Valve's system.
What map is Shut Up & Rust on?
Check: map. Procedural, size 3,500, seed 350167189, generated by the game on Shut Up & Rust. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How do you connect to Shut Up & Rust?
Check: join. Open Rust, press F1, then enter client.connect 198.27.75.119:27215. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.