RUST METRICSFlight deck · live data
Data live Servers11,622 Players37,258 Populated2,894 Fresh wipes 3 h80 Scan5 min
‹ All servers198.133.237.51:28096
Online Full Queue Fresh wipe Wipe due No query

IDM Test Server

Online 198.133.237.51:28096 checked 12m ago

oxide
COM 1 · connect

Server instruments

last reading Thu 06:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 236 SERVER FPS

Server fps

48 h low 219 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 12,997 ×1000

Entities

48 h range 12,908–13,236 · memory 7,543 MB
1239 ET SINCE RESTART 10D 06H

Uptime

10 days 6 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,339top 69%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Memory7,543MBat the last reading
REC 1

Players

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 23:28 UTC21d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on IDM Test Server when wipe day comes?

An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.

How often does IDM Test Server wipe, and when?

Its rhythm cannot be told from the wipes of IDM Test Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 21 days 7 hours ago the current world was made.

Tag meanings

Which tags does IDM Test Server carry, and what do they mean?

Tags published by IDM Test Server, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): The server holds 100 slots; ts15 (Group limit): Teams are capped at 15; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show IDM Test Server?

On Rust Metrics, IDM Test Server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more.

Population

Where does IDM Test Server sit in the rankings?

Ranking for IDM Test Server: #15,339 on seven-day player hours, top 69% of all ranked servers.

What is the population on IDM Test Server?

Current headcount on IDM Test Server: 0 players, 100 slots available. Seven-day reading: 0 players on average.

Server details

Which location does IDM Test Server run from?

Reading: location. IDM Test Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 198.133.237.51:28096.

What Rust version is IDM Test Server on?

Reading: IDM Test Server, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.

How does IDM Test Server perform?

Check: fps. Average 233 server fps over the last 48 hours, low of 219. Within range. Check: entities. The peak was 13,236, counting buildings, deployables and the rest of the world. Memory peak: 8,215 MB. What players call lag comes from low fps and an entity count on the rise.

Is IDM Test Server up, and how often does it stay up?

Reading: online. IDM Test Server answers right now. Check: restart. The uptime it reports puts the last restart about 10 days 6 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What rules does IDM Test Server enforce, and what are its settings?

Check: gather rate. The name IDM Test Server does not state one. Check: group limit. Up to 15 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on IDM Test Server?

Size 2,000 and seed 435416541: the game generates the procedural map on IDM Test Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

What do you do to join IDM Test Server?

To join: start Rust, press F1 and type client.connect 198.133.237.51:28096. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmvanilla,cs167781,ts15,^o

Game

gmvanilla
Game mode Survival on vanilla settings.
mp100
Max players The server holds 100 slots.
ts15
Group limit Teams are capped at 15.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.