RUST METRICSFlight deck · live data
Data live Servers11,694 Players35,972 Populated2,914 Fresh wipes 3 h94 Scan5 min
‹ All servers197.207.103.129:28015
Offline Full Queue Fresh wipe Wipe due No query

OTCHO

Offline 197.207.103.129:28015 checked 4d ago

quad softcore
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,358top 69%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers, and #624 of the quad servers (top 75%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does OTCHO follow?

To tell the rhythm of OTCHO, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 16 hours ago.

Tag meanings

Which tags does OTCHO carry, and what do they mean?

These are the tags OTCHO publishes, and the server browser reads them: gmsoftcore (Game mode): Softcore ruleset, the easier one; mp50 (Max players): Slots: 50; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does OTCHO appear in Rust Metrics lists and filters?

Rust Metrics lists featuring OTCHO: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Player count

What position does OTCHO hold among Rust servers?

Player hours over seven days put OTCHO at #15,358, in the top 69% of all ranked servers. Among servers in quad, it stands at #624.

What player count does OTCHO carry?

Status for OTCHO: offline. Last seen 4 days 11 hours ago. Check: player average. 0 over the last seven days.

Server details

What location is OTCHO hosted in?

No region tag on OTCHO. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 197.207.103.129:28015.

What Rust version is OTCHO on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by OTCHO. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on OTCHO, and is it online?

OTCHO reports offline. The last reading came 4 days 11 hours ago. Uptime for the last 5 full days: 16 of 120 hours, or 13%. Reading: first seen 23 October 2026, recorded by Rust Metrics.

Rules and settings

How is OTCHO configured, and what rules are in force?

Check: gather rate. The name OTCHO does not state one. Groups stop at 4 players. The label given is quad. Mode check gives softcore; Facepunch's lighter mode: some loot is kept. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

Which map is live on OTCHO?

Check: map. Procedural, generated by the game, on OTCHO.

Join

How do you connect to OTCHO?

Press F1 in Rust and enter client.connect 197.207.103.129:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4

Game

gmsoftcore
Game mode Softcore ruleset, the easier one.
mp50
Max players Slots: 50.
ts4
Group limit Teams are capped at 4.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Game build reading: 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.