OTCHO
Offline 197.203.39.97:28015 checked 9d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, and #629 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 36/350
- 28/300
- 10/150
- 3/100
- 7/200
- 7/200
Quick answers
from the figures on this pageWipe timing
How often does OTCHO wipe, and when?
The rhythm of OTCHO's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 9 hours ago.
Tag meanings
How should you read the tags on OTCHO?
Check: tags. The game's server browser reads gmsoftcore (Game mode): An easier set of rules: softcore; mp50 (Max players): Slots: 50; ts4 (Group limit): Team cap: 4; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from OTCHO. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show OTCHO?
Rust Metrics lists featuring OTCHO: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Occupancy
Where does OTCHO sit in the rankings?
Player hours over seven days put OTCHO at #15,385, in the top 70% of all ranked servers. Among servers in quad, it stands at #629.
How full does OTCHO get?
Reading for OTCHO: offline at this moment; last seen 9 days 5 hours ago.
Server
What location is OTCHO hosted in?
No region tag on OTCHO. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 197.203.39.97:28015.
What Rust version is OTCHO on?
Reading: OTCHO, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.
Is OTCHO up, and how often does it stay up?
Check: connection. OTCHO is offline at this moment. Last contact was 9 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 20 October 2026.
Rules and settings
How is OTCHO configured, and what rules are in force?
No gather rate appears in the name: OTCHO. The group cap is 4 players, read as quad. The mode is softcore. Note the following: Facepunch's lighter mode: some loot is kept. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is OTCHO on?
Check: map. Procedural, generated by the game, on OTCHO.
Connection
How can you get onto OTCHO?
Press F1 in Rust and enter client.connect 197.203.39.97:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.