OTCHO
Offline 197.202.163.198:28015 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, and #603 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 61/350
- 38/300
- 11/150
- 7/100
- 7/200
- 7/200
Quick answers
from the figures on this pageWipe schedule
What wipe timing does OTCHO follow?
The rhythm of OTCHO's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 26 days 8 hours ago.
Tags
How should you read the tags on OTCHO?
These are the tags OTCHO publishes, and the server browser reads them: gmsoftcore (Game mode): An easier set of rules: softcore; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): You may team up with at most 4; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): The server runs game build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does OTCHO appear in Rust Metrics lists and filters?
Rust Metrics lists featuring OTCHO: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Occupancy
Where does OTCHO sit in the rankings?
Player hours over seven days put OTCHO at #15,426, in the top 71% of all ranked servers. Among servers in quad, it stands at #603.
What is the population on OTCHO?
Status for OTCHO: offline. Last seen 16 days 16 hours ago.
Operator and location
Where does OTCHO sit?
No region comes from OTCHO. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 197.202.163.198:28015.
What Rust version is OTCHO on?
Rust network protocol 2634 and build 167398 on Linux is the build OTCHO runs. Matching protocol is required to join. Let Steam update your game.
How reliable is OTCHO, and is it online now?
Check: connection. OTCHO is offline at this moment. Last contact was 16 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 12 October 2026, recorded by Rust Metrics.
Rules and settings
How is OTCHO configured, and what rules are in force?
Check: gather rate. The name OTCHO does not state one. Check: group limit. 4 players, under the name quad. Mode check gives softcore; Facepunch's lighter mode: some loot is kept. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.
What map is OTCHO on?
Check: map. Procedural, generated by the game, on OTCHO.
Join
How can you get onto OTCHO?
Press F1 in Rust and enter client.connect 197.202.163.198:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.