RUST METRICSFlight deck · live data
Data live Servers11,836 Players72,948 Populated3,667 Fresh wipes 3 h218 Scan5 min
‹ All servers195.78.247.121:28115
Offline Full Queue Fresh wipe Wipe due No query

UntilDawn Compatibility TEST

Offline 195.78.247.121:28115 checked 15d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,212top 70%
Last wipe18d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct12 Oct14 Oct17 Oct19 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does UntilDawn Compatibility TEST follow?

To tell the rhythm of UntilDawn Compatibility TEST, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 18 days 20 hours ago.

Lists and filters

Which tags does UntilDawn Compatibility TEST carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from UntilDawn Compatibility TEST. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show UntilDawn Compatibility TEST?

These Rust Metrics lists carry UntilDawn Compatibility TEST: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does UntilDawn Compatibility TEST hold among Rust servers?

Player hours over seven days put UntilDawn Compatibility TEST at #15,212, in the top 70% of all ranked servers.

What is the population on UntilDawn Compatibility TEST?

Status for UntilDawn Compatibility TEST: offline. Last seen 15 days 1 hours ago.

Operator and location

What location is UntilDawn Compatibility TEST hosted in?

No region comes from UntilDawn Compatibility TEST. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 195.78.247.121:28115.

What Rust version is UntilDawn Compatibility TEST on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by UntilDawn Compatibility TEST. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is UntilDawn Compatibility TEST, and is it online now?

Check: connection. UntilDawn Compatibility TEST is offline at this moment. Last contact was 15 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 10 October 2026.

Settings and map

What rules does UntilDawn Compatibility TEST enforce, and what are its settings?

Reading the name gives no gather rate for UntilDawn Compatibility TEST. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Anti-cheat reading: VAC off, Valve's system.

What map is UntilDawn Compatibility TEST on?

Check: map. Procedural, generated by the game, on UntilDawn Compatibility TEST.

Connection

How can you get onto UntilDawn Compatibility TEST?

Press F1 in Rust and enter client.connect 195.78.247.121:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players The server holds 1 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Game build reading: 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.