server_name
Offline 195.3.134.88:28015 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 142/250
- 124/200
- 14/250
- 16/250
- 12/100
- 36/200
Quick answers
from the figures on this pageReset cycle
How often does server_name wipe, and when?
To tell the rhythm of server_name, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 20 days 21 hours ago.
Tag meanings
How should you read the tags on server_name?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167058 (Build): Game build reading: 167058; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from server_name. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does server_name appear in Rust Metrics lists and filters?
Rust Metrics lists featuring server_name: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does server_name hold among Rust servers?
Ranking for server_name: #15,894 on seven-day player hours, top 72% of all ranked servers.
What is the population on server_name?
Status for server_name: offline. Last seen 20 days 21 hours ago.
Operator and location
Where does server_name sit?
No region comes from server_name. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 195.3.134.88:28015.
What Rust version is server_name on?
Version check: Rust network protocol 2634 and build 167058 on Windows, run by server_name. Check: protocol. To join, your game must match; Steam handles the update.
Is server_name up, and how often does it stay up?
server_name reports offline. The last reading came 20 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 8 October 2026.
Map and rules
What settings and rules apply on server_name?
No gather rate appears in the name: server_name. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on server_name?
Procedural map on server_name, made by the game's generator.
Join
How can you get onto server_name?
Press F1 in Rust and enter client.connect 195.3.134.88:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.