Just Play [vin]
Online 195.206.233.220:28015 checked 8m ago
Server instruments
last reading Thu 11:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 67,094–69,626 · memory 2,421 MBUptime
6 days 4 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 13:23 UTC9d ago | 0 | – | running | 0 |
| Fri 2 Oct, 07:17 UTC27d ago | 1 | halved by day 1 | 17.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 522/550
- 438/450
- 60/250
- 66/250
- 53/100
- 164/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Just Play [vin]?
The busiest point of its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half when it didn't.
What wipe timing does Just Play [vin] follow?
Its rhythm cannot be told from the wipes of Just Play [vin] on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 9 days 23 hours ago the current world was made.
Tag meanings
How should you read the tags on Just Play [vin]?
Tags published by Just Play [vin], read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Just Play [vin] appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Just Play [vin]: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does Just Play [vin] hold among Rust servers?
Ranking for Just Play [vin]: #14,996 on seven-day player hours, top 67% of all ranked servers.
What player count does Just Play [vin] carry?
Current headcount on Just Play [vin]: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 0 players, at 13:00 UTC over the last 48 hours.
Operator and location
Which location does Just Play [vin] run from?
No region comes from Just Play [vin]. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 195.206.233.220:28015.
What Rust version is Just Play [vin] on?
Rust network protocol 2635 and build 168909 on Windows is the build Just Play [vin] runs. To get in, your game needs the same protocol; Steam applies the update.
How does Just Play [vin] perform?
Reading: 9 server fps on average across the last 48 hours. It never dropped below 5. Reading: 69,626 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,001 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Just Play [vin], and is it online?
Reading: online. Just Play [vin] answers right now. Check: restart. The uptime it reports puts the last restart about 6 days 4 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What rules does Just Play [vin] enforce, and what are its settings?
No gather rate appears in the name: Just Play [vin]. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is Just Play [vin] on?
Size 3,500 and seed 166863296: the game generates the procedural map on Just Play [vin] from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join Just Play [vin]?
Check: join. Open Rust, press F1, then enter client.connect 195.206.233.220:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.